Preturn: Look over situation. Looks like Magreb has Bulldozers. We have sufficient cash that I decide to go for it with steals:
0) Check Fez to see if building a unit that is more advanced (don't have CAII)
1) Caught on safe steal
1.5) we plant a spy
2) Succeed on safe steal
3) failed safe steal
4) failed safe steal
5) Succeed safe steal
6) Succeed in getting Mobile Infantry and Buldozers.
Down to 24k and unsure if Magreb has next tech so stop here. However, I will try later if I can get enough cash from taking Magreb cities.
Also rush some Settlers including our home continent. If we are at max cities these will be sent across. If not, I will fill space on our continent.
Population being lower is mostly due to razing cities. I will be keeping them so we can reach 66% pop as well.
1914 AD:
Magreb:
Capture Algiers for 76xx gold.
Canada:
Capture Calgary - Spears red-line two of our tanks. Capture Winnepeg and the Canadians are no more. The units next to our town vanish.
Got more gold so I try to steal another Tech (improved tank design) and succeed from Magreb. This gives us a Vickers-> MK 8 Cromwell tank upgrade with an attack of 14. I upgrade some.
Oh our heavy Tanks are now attack 15 as well after upgrade.
Magreb:
Capture Leptis Magma losing a Tank.
Italy: Build road and city to capture Virconium from the South. Lose a Tank doing so.
Another town and Lugdunum is ours. Italy has a stack of 107 and many other units as well so I may try to eliminate. Build a 3rd city to reach Syracuse. We lose a Heavy Tank but gain a leader. Brundism and Hispalis are both surrounded by hills and we barely have enough to take out the two cities. I will want to build more Partisans for those tougher towns to capture (edit: turn a stack of 24 into Partisans)
Planting a spy for Italy is successful which is fortunate as they do have a sea bound settler. I find it using steal plans and we can reach with our current ships, but not sink it yet.
Another town enables us to reach The Hague, but I think I will sink the boat first.
Magreb:
Capture Rusuccuru losing 2 units.
Capture Ghent with one loss.
We capture Casablanca costing us 4 units (and red-lines as well) but captures Transcontinental RR.
More bad RNG and Rusicade costs us 3 untis to capture.
Lose 2 units attacking Sabratha.
Capture Tangier with some loss.
Capture Eindhoven with a loss of 2.
IBT: Miscalculated the movement of some Magreb armored cars and they take two tactical cities and kill/capture some workers. Won't be hard to get back.
I see another suspicious Roman Boat and find they had a second Settler. I really don't want to deal with their 150 odd units if I can help it so will work on killing that one as well. We do kill the first settler we found (note that the second one was a different type so missed it the first time).
1915 AD: We have 54 native Bulldozer and 23 Foreign. Will make planting cities faster.
Take back two cities gaining 10k gold. Start killing the Magreb Armored Cars. Find the Cromwell tanks can't attack twice which will make them much harder to become Elite.
Magreb:
Capture the capital Fes and nearby Marrakesh. Lose 2 total
There are 3 more cities to the south on a Peninsula, but using the Cromwells on cities that require all 3 moves to reach since they can only attack once (Tanks will deal with the distance 2 that might have an extra attack if not injured or a weaker unit).
Attack Oea near Amsterdam (now owned by Magreb).
Last Italian city is in the way so I capture it losing 2 Harley.
Namur is surrounded by hills so we use Partisans to take it out. Several losses since Partisans are weaker.
Ariana the new capital falls easily having only one defender.
Leptis Minor red-lines several tanks before being captured.
Lose 3 Cromwell taking out size 31 Zarsis
Capture Zama with a loss of 2 Tank.
Capture Amsterdam but lose 4 Tank doing so. Get Olympic Games. Also has world religion.
Go back to the Peninsula and Capture Rabat losing 3 Tank.
Capture Annaba and Casblanca.
Magreb now has 3 cities, 2 on islands and one past the Dutch. May try to deal with the islands if the game lasts long enough.
We had at least 3 leaders generated.
Gained a lot of cash from Magreb so I spend around 60k on Tanks on the other continent. We have around 100k left. Will be concentrating on Military only. Also upgraded 117 Workers to Partisans for more attacks per turn (don't want to waste infantry and tanks on minor Italian units).
IBT: I placed 47 Partisans along with Infantry in the city the Italian large stack was next to. Leads to huge losses on both sides, but we get some Vet Partisans out of it.
Gain the Marine Corps rushed by a leader last turn. This is near the size 2 Beja so we could take it out when we get a Marine Unit (city + defended radar - we bomb radar to red-line so marine can take out defender and land). Note that I don't think the game will last long enough for us to complete this plan, but we don't have much we need to rush.
Oceana's boats are annoying and I don't think we will reach them so I make straight up peace with them.
1916 AD: We had 38 Partisans after the battle (that includes the new ones created we lost a lot more than 9) These attack the Italians and destroy one of the stacks. I then use the 117 others and there are still a bunch of Italians (45 or so). I damage them and kill the xbows so they won't attack next turn.
Magreb:
Take back Leptis Magma for 7k gold. They have 53k left.
I notice they have 99 defenders for 3 tiny cities. Steal plans and find them milling about north of us. They are/were fighting lowlands.
Lowlands:
Capture Antwerp with loss of 2 Tanks
Capture Utrecht losing 2 Cromwell and a Tank.
We now have enough in land area (I forgot it was 58 so we are actually at 61%) and so I merge about half the workers to get to 59%. Not used to population being the harder one to get since I don't usually raze everything. I did notice we did not build Aquaducts so the new cities are pretty much useless for increasing our population. Fortunately enough cities were kept we make our largest cities max sized.
Good timing too because we would have had to deal with the Arabs (ROP or attack and deal with the units in our territory.
I am including the save just before I hit enter. The IBT is fairly long and the turn by turn display didn't show after 10 minutes when I cancelled.
Hit enter. Get one smaller flip and we win: