(0) 1750 - Evaluate situation. Egypt is cultural leader with 63174 -- not a big threat. Constantinople has over 10K culture, but just barely. That's no big threat. Nobody has built any space ship parts, so that's not a worry.
An awful lot of wars going on. Makes it hard for the AI to get settlers out. Anyway, I'm at +14 credits, so I'll try to get some cities founded ASAP, so we can get some border expansions. I have no worries about population for domination, it's all about land. Will follow the larger-than-OCP plan, to get as many squares as possible with one border expansion.
Mao pays 63 gpt, 84 gold, and his WM for peace. At two cities, all he can do is build more cities to help us with raze credits.
I also wake some MI and let the Germans (and others) into the free spaces. Why not? Their cities become our cities, over time.
(I) YAY! China founds a city. In 20 turns, that's another 1/3 of a city for us.
(1) 1752 - Found New Brest +11. Found New Strasbourg +8. Chop temples. Found New Bordeaux +5.
(2) 1754 - Found New Rennes +2. Will declare on Egypt soon, but just getting everything in order first, to guarantee no surprises when I do.
Up to 44% of land area. But expansions (and double expansions) will help that a fair bit.
(3) 1756 - Declare war on Cleo, simply because she exists. Well, that, and Memphis is a cultural problem. I'm just gonna raze Memphis and Thebes and then leave her alone. Germany's been doing a number on Egypt, so Cleopatra's no longer a real threat, but I don't want any flips on my watch.
Raze Byblos +3, which was defended by 2 regular TOWs. Funny thing is, I get a leader out of the deal. He goes back to rush a factory in one of my new cities. But he can't reach any cities this turn.
Raze Thebes +4, which was a bit of an effort. Germany's blocking rails to the front, so I went without artillery support. Lost a modern armor that way. Oh well, we're making more, all the time.
(4) 1758 - Found Paris 2 +1. Immediately get to work on its cultural buildings -- two expansions will be required to bring in all the squares I hope for it.
Workers, workers, workers, YAWN!
(I) China and Byzantines sign a treaty. Celts take advantage of some open space I gave them and found another 1/3 city credit.
(5) 1760 - Raze Tolosa +2. Thanks, Celts.
(6) 1762 - Boring.
(7) 1764 - Still not enough AI cities.
(I) Germans and Byzantines make peace. Egyptian cities greatly threatened by Germany. Maybe I'll just wipe out Egypt.
(8) 1766 - Elephantine actually had 4 defenders against 3 German potential attackers, but I didn't know that. Raze Elephantine +3.
(9) 1768 - Raze Lindum, +4, of the Celts. They like that spot. Just make sure we don't put too many units away from our Celtic city and we'll keep getting a trickle of credits.
(10) 1770 - Raze Tanis, +5, of the Egyptians. They're down to OCC and unlikely to found (m)any more cities, so I'm just going to take them out. Gives us more slave-merges to do, too.
Raze Alexandria, +6, to eliminate the Egyptians. More slave merges can be done, but I'm not going to do them.
Our peace treaty with Germany expires in one (1) turn. I suggest we trim them a bit. We can pick up a number of razes of their outlying cities. Plus, we should destroy their military. Six razes are easily possible on the first turn. After that, I'd move back away from the front and hope they found even more cities. That will give us 4 new cities to found. With second culture expansions due before TOO long, I think we might well win on Lee's turn. Microbe has a shot.
I got us up to 54% of the land. We have two city credits. There is one settler available. He is in place for where I believe we should found. With more expansions coming soon, we should be OK. There's good space west of the Byzantines, south and/or east of Memphis, and where I have a settler. The line of cities north(west) of China will be expanding again before TOO long and will merge up those borders.
Artillery stack is fortified by Amiens. It's probably unnecessary, but it can be used. Germany does have a fair few troops (23 Mechs, 22 TOWs, a panzer, and a marine), but our 80 MA, many in armies, can eat them up at will, with or without artillery support. Probably for bigger cities like Bonn, you should bring artillery or armies.
I did some disbanding in cities to get buildings up faster. More can probably be done. And merges of Egyptian slaves are safe now. You will also need more settlers. Just change some builds.
BTW, I was going for Robotics, in case anybody wanted to use radar artillery. Hardly matters.
Shouldn't be any more than another 20 turns, at max, in this game. Thanks to everybody!!! My best guess is that it can be done in under 10, if care is taken on city builds and artillery are used for rushing temples/libraries. Problem is that if it can't be done, we're almost SOL if we raze a few civs out of existence.
Arathorn