Losing at 2050 AD(Time victory)

GetPlunderedSon

Chieftain
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Jul 20, 2013
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I never seem to be able to win the diplomatic victory lately. Seems like the game ends on time before I can be elected leader. Am i not getting to the atomic age fast enough?
 
Going through Rationalism it seems is key to beating the AI at most victory conditions. I usually go for Tradition, then get Aesthetics if going for culture VC, if not just get a start in another tree before Rationalism. My earliest victory in BNW was 1911, in G&K I could get like 20 turns sooner. But I've had some games take until the 1940's and even 60's.

Also keep track of how many cities you have. That 5% tech increase cost adds up, even if you're puppeting them. Have some internal trade routes focus food on new cities, and make sure to get to key research techs quickly.
 
Whats the tech tree that adds to city-state relations? I was playing Sweden and I filled out that tech tree thinking it would compliment my UA, but now I realize sweden's UA really only contributes to a VC in lategame, its not worth trying to develop the CS social policy and forgoe rationalism. haha. thanks!
 
i know I still wanted to learn what I was doing wrong to achieve diplo victory tho:crazyeye:

Yeah, you can go either 2 routes with Diplo victory:

  1. Focus on gold and city-state relationships
  2. Focus on science to research key techs to a Diplo victory

One of those routes is a bit safer than the other, as it will allow you to transition into other victories if you think you are being outclassed.
 
:goodjob: Was being too polite to call him out

Maybe it's because I grew up in a different culture than ummm so called Western world, but I find that too much politeness can be poisonous. And is, in this forums case. Luckily not as much as in most Warhammer 40k communities. Anyway. I am happy someone calls out on useless BS answers like 'play greece' or 'play on warlord'.

@ OP: diplo victory is money victory. Focus on getting as much money as you can twice more than that and ally with every city state via buying them and any other means necessary. What was your main problem so far, why didn't you win? Didn't know exact mechanics, or didn't have enough money..? Diplo is relatively easy, I happened to win it accidentaly once....
 
Which one is going wrong, it takes too long before the UN is formed, or it takes too many world leader votes before you win one?
 
If the UN isn't founded yet, that means not every civ has hit atomic yet. If you have,though , that means you're ahead in tech and might as well start planning on a science VC.
If you lose a world leader vote when nobody's actually winning, fine, you'd even get more delegates the next voting if you got the most votes. If the game is close and there's a leader proposal coming up, buy up all the CSs an make sure you have Globalization researched and a diplomat in all capitals. GG.
 
My first game (and victory) in BNW was Diplomatic victory with Venice at Emperor. I went 3 puppets + Venice with Tradition to open. Then a mix of commerce (Big Ben with Venice ftw) patronage and rationalism as appropriate. I opened the Freedom ideology, which helped with great people, happiness and money, but not hugely.

With massive trade route income I was able to buy science buildings immediately and easily became the science leader. By a combination of quests and buyouts I was able to get all remaining city states onside by early modern era. It was then simply a case of bee lining Telecommunications to open Information era and force the UN and leader vote to begin.

Venice has so much money (late game I was peaking around 1000 GPT) that no one can come close to taking the city states so victory was assured. No one could realistically challenge any other VC either as with so much money (and Big Ben) Venice can buy all its buildings and military and focus purely on wonders.
 
Rationalism seems to be the only way to get to the appropriate techs late in the game. As Venice I've adopted Aethetics, Tradition, Commerce & Exploration. It's 1940 and I haven't discovered Flight yet.
 
Rationalism seems to be the only way to get to the appropriate techs late in the game. As Venice I've adopted Aethetics, Tradition, Commerce & Exploration. It's 1940 and I haven't discovered Flight yet.

Scholasticism under Patronage greatly helps science for Diplo victory, since you'll be allied to all CS late game.

But yeah, Rationalism is really key to any victory as science is still king, you'll be at a big disadvantage without Rationalism's bonuses to science.

Of course you should always still be doing the basics - research agreements with as many Civs as you can, science specialists, all the science buildings ASAP, etc.
 
I just won a diplo on Immortal yesterday without Rationalism - so no Rationalism is'nt the reason you are not winning.

You need to make tons of gold. loads of it, you should have so much gold you dont know what to do with it. I would suggest you try Morocco (my favorite for diplo), Portugal, Carthage, Arabia as potential civs for a diplo win.

Make sure you build the wonder (is it forbidden palace?) that gives you two extra votes,

Also i usually go for world ideology + world religion to get myself the extra votes. Some of the AI's start getting annoyed at me at this point. There's a chance someone will DoW you, if you do this.

I pay a lot of attention to all the CS quests and keep trying to get as much influence as i can from the quests so as to use my gold only to top up ... so to speak.

I think there's a policy and also an ideology Tenent that increases influence on CS's from spending gold. ( i may be wrong), get these - i know i had two modifiers for influence from gold spending and used both.

Patronage is a good tree if you are going diplo and you should get it. Also Freedom has a good tenent where your influence increases by +4 each turn with every CS that you have a trade route with. (I prefer this to gunboat diplomacy)

Hope this helps ...
 
I just won a diplo on Immortal yesterday without Rationalism - so no Rationalism is'nt the reason you are not winning.

You need to make tons of gold. loads of it, you should have so much gold you dont know what to do with it. I would suggest you try Morocco (my favorite for diplo), Portugal, Carthage, Arabia as potential civs for a diplo win.

Make sure you build the wonder (is it forbidden palace?) that gives you two extra votes,

Also i usually go for world ideology + world religion to get myself the extra votes. Some of the AI's start getting annoyed at me at this point. There's a chance someone will DoW you, if you do this.

I pay a lot of attention to all the CS quests and keep trying to get as much influence as i can from the quests so as to use my gold only to top up ... so to speak.

I think there's a policy and also an ideology Tenent that increases influence on CS's from spending gold. ( i may be wrong), get these - i know i had two modifiers for influence from gold spending and used both.

Patronage is a good tree if you are going diplo and you should get it. Also Freedom has a good tenent where your influence increases by +4 each turn with every CS that you have a trade route with. (I prefer this to gunboat diplomacy)

Hope this helps ...

I don't think it's a viable strategy to just say 'play as civ x and abuse their UA to the max'. I've won a science victory with indonesia, a culture victory with Shoshone, and a host of other victories on Immortal with no direct help from the UA.

You can still win a diplo victory as non-diplo civs if you focus on researching key techs like ones that give you more trade routes, more gold modifiers, and more votes in the UN. Rationalism will help you achieve it faster, which makes it more likely that you can found the WC, propose tenets to further your lead, and ultimately be more flexible in the victories you can attain. BNW has made it so you must be very well-rounded to achieve any victory condition.
 
@getplunderedson
Diplo is all about money and tech now. Commerce, Patronage, and Rationalism are very important trees to invest in if you're gunning for diplomacy. I found commerce generally more useful than patronage for diplomacy before Brave New World, because you could use the money for things other than city state influence.

You probably want to invest at least one policy into patronage to get the Forbidden Palace early though. Those extra two votes are huge for the world congress early on, allowing you to take control of the world congress for ages.

Also, try and found the world congress. This gives you extra votes and the ability to propose resolutions, making diplomacy much easier.

Lastly, try and prioritize science. The sooner you get to the information age, the sooner the victory elections start. Science is solid because it helps you with every win condition, so even if something goes wrong you can still go for domination, science, ext. Hope I helped! :)
 
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