More comments/questions/ideas:
- Judging by the powergraph, we were doing pretty OK after our conquest of Germany. Our inability to cross seas for so long really hurt us. Would a different map have worked better for this variant? Or would we have been dogpiled after we declared on Germany? Hmmm....
- I, too, enjoyed the game. Odd military/builder/military feel to it. Gave me my first real exposure to good population migration techniques, which I really need to add to my arsenal.
- Researching on deity. Without doing twofers, I don't see how it's possible to keep up. This doesn't bode well for AWD.
- I wonder if we were "lucky" or if cultural/diplomatic/space victories for the AI will always be this close. Russia was a miniscule amount away from launching, and France was very close to diplomatic. Interesting.
- The AI civs really do differentiate. Russia was easily ahead, France doing OK, and the rest were pretty pathetic. I wonder if we could've leveraged our way to a victory, if we'd learned tact about 30 turns ago.... Might be interesting, but probably not interesting enough for me to go back and try it.
- I enjoyed the discussion with T-hawk, too. Turns out we were pretty much both right. I was right that we couldn't go fast enough to catch up, no matter what we did. T-hawk was right in that landing and pillaging/plundering wasn't going to do much besides get our troops killed.
- What can we learn/do better? IA beeline for RP and start bombing/pillaging/island attacks earlier? That some variants are too hard for some/most maps? Should we have tried to eliminate the weaker civs first? Slow down the stronger? ???????
- "Our" UN? Well, we were still half-a-dozen techs away, but.... We'd've had two votes for sure -- us and France (unless Joan were a candidate, but I don't think so). The RoP/MPP in force against Russia virtually guaranteed her vote. Ghandi and Abu were possible votes. They both voted for France, but Ghandi had a RoP/MPP deal and neither were the happiest with us. I'd give it a 25% chance or so.....
- Interest in LotR6? I'm thinking something along the lines of "Progressively Paranoid Ottomans" to start after the long weekend. Ancient Age -- anything (non-exploitive, of course) goes. Middle Age -- each player gets ONE turn (of his 10) to do diplomacy. Industrial Age -- tactless rules. Modern Age -- AW rules. Thoughts/comments/volunteers/victims?
- Luxes -- traded or native -- are VERY important. We lost a ton of cash to lux tax and to colosseum/cathedral support. We needed to do it, because it was the most economical for our situation, but having another few luxes would've help immeasurably.
Others?
Arathorn
- Judging by the powergraph, we were doing pretty OK after our conquest of Germany. Our inability to cross seas for so long really hurt us. Would a different map have worked better for this variant? Or would we have been dogpiled after we declared on Germany? Hmmm....
- I, too, enjoyed the game. Odd military/builder/military feel to it. Gave me my first real exposure to good population migration techniques, which I really need to add to my arsenal.
- Researching on deity. Without doing twofers, I don't see how it's possible to keep up. This doesn't bode well for AWD.
- I wonder if we were "lucky" or if cultural/diplomatic/space victories for the AI will always be this close. Russia was a miniscule amount away from launching, and France was very close to diplomatic. Interesting.
- The AI civs really do differentiate. Russia was easily ahead, France doing OK, and the rest were pretty pathetic. I wonder if we could've leveraged our way to a victory, if we'd learned tact about 30 turns ago.... Might be interesting, but probably not interesting enough for me to go back and try it.
- I enjoyed the discussion with T-hawk, too. Turns out we were pretty much both right. I was right that we couldn't go fast enough to catch up, no matter what we did. T-hawk was right in that landing and pillaging/plundering wasn't going to do much besides get our troops killed.
- What can we learn/do better? IA beeline for RP and start bombing/pillaging/island attacks earlier? That some variants are too hard for some/most maps? Should we have tried to eliminate the weaker civs first? Slow down the stronger? ???????
- "Our" UN? Well, we were still half-a-dozen techs away, but.... We'd've had two votes for sure -- us and France (unless Joan were a candidate, but I don't think so). The RoP/MPP in force against Russia virtually guaranteed her vote. Ghandi and Abu were possible votes. They both voted for France, but Ghandi had a RoP/MPP deal and neither were the happiest with us. I'd give it a 25% chance or so.....
- Interest in LotR6? I'm thinking something along the lines of "Progressively Paranoid Ottomans" to start after the long weekend. Ancient Age -- anything (non-exploitive, of course) goes. Middle Age -- each player gets ONE turn (of his 10) to do diplomacy. Industrial Age -- tactless rules. Modern Age -- AW rules. Thoughts/comments/volunteers/victims?
- Luxes -- traded or native -- are VERY important. We lost a ton of cash to lux tax and to colosseum/cathedral support. We needed to do it, because it was the most economical for our situation, but having another few luxes would've help immeasurably.
Others?
Arathorn