UC2: ??? <that one is problematic>
Reasons?
I have already broken this rule with Tatars. Reason were pretty valid (suicidal medieval unit, it would waste upgraded units experience).Because other than the UI's, every single Unique Unit and Building in the game is a replacement for something else. If killing off your own workers seem wrong to create the UI, then perhaps don't expend the worker and only allow the amount of times the UI can be built to be limited to the amount of enemies you've killed.
Having a standalone unit doesn't really make sense and it would kinda break precedent.
Loving the UA though, kind of a blessing and curse at the same time. You don't have to improve heaps of tiles to keep yourself from being happy, but your empire doesn't grow as fast. It's an interesting tradeoff.
This spearman was the reason I started thinking about Numidians. However, I didn't find anything about it on the internet.Perhaps some kind of spearman? The Numidian mercenary in civ 3 was a spearman replacement with more attack strength, I think.
I have already broken this rule with Tatars. Reason were pretty valid (suicidal medieval unit, it would waste upgraded units experience).
UI would remove other Improvements.
AI wouldn't build UI. I bet UU with proper City Defense flavour should do a trick.
It's hard to add duration to UI.
It needs freaking amount of code to make UI having "Fear" effect.
Though, you might be right. I will probably go with building replacement (colloseum with the effect of UA?). Then UU with some kind of Fear system.
This spearman was the reason I started thinking about Numidians. However, I didn't find anything about it on the internet.
I have quite serious question. Does AI give units to CS? If yes, is there a leader flavour responsible for it?
Looking for Romanian architecture, I have found only churches, monasteries and castles. It is probably valid material for UB, but I decided it is not unique enough.Possible UB: fortified church
There are about 150 of these in Transylvania, built in areas particularly susceptible to ottoman attack. They combined the functions of a church and a military defensive structure.
I think that making this building tie defense points and faith generation together would be interesting. So either +1 faith for every certain number of defense points in the city, or + whatever number of defense points for every faith point generated in the city. I have no idea if this is possible in the code.
Either way, I think that historically speaking, if you want to represent medieval Romania, a faith/defense based civ is probably most accurate.