Civologist
Chieftain
- Joined
- Jul 29, 2011
- Messages
- 82
I find that I am almost twice as successful when I begin a game with a mining luxury resource vs another type. It is even more of a disadvantage when you get fishing luxuries to open. With early war and science so critical at high levels it seems silly that the games outcome can be affected so early from decisions you don't even make.
Everyone knows Iron is a crucial early game resource expect in rare circumstances having to go down pottery and calendar and sometimes mining(chopping forests) just to get your first luxury as apposed to only needed mining to get gems, silver, or gold. Trapping and fishing are on the second lvl as well. If you have fish you have to spend x turns to build a work boat which is used up on 1 tile where workers are infinite.
On top of all that mining is one the path to ironworking, and 2 of the 3 mining resources also receive the mint bonus later on.
This seems to be an extreme imbalance early on within the game having no strategic component. I'm not saying starting without mining resources is too hard I just dont like the large variation.
What are your thoughts on this?
Everyone knows Iron is a crucial early game resource expect in rare circumstances having to go down pottery and calendar and sometimes mining(chopping forests) just to get your first luxury as apposed to only needed mining to get gems, silver, or gold. Trapping and fishing are on the second lvl as well. If you have fish you have to spend x turns to build a work boat which is used up on 1 tile where workers are infinite.
On top of all that mining is one the path to ironworking, and 2 of the 3 mining resources also receive the mint bonus later on.
This seems to be an extreme imbalance early on within the game having no strategic component. I'm not saying starting without mining resources is too hard I just dont like the large variation.
What are your thoughts on this?