What would you think if I made Sacrifice the Weak require Necromancy and permit Conscripting rather than Hurrying?
Drafting excess population to serve cannon-fodder seems lore-appropriate. You throw the weak into battle, sacrificing most of them but allowing a few to survive and become hardened warriors.
The way the game mechanic works is that a civic increases the maximum number of units you are able to draft in a city per turn (assuming sufficient population and low enough anger), rather than simply turning on or off the ability. The bonus from multiple civics that allow conscription should stack together, so Military State should become more valuable rather than less.
Dunno, you are the lore expert. Does it make sense for an evil civ to devote itself to the One when evil in Erebus is defined by opposition to the One?
this discussion is interesting I think.
my views :
-on Altar : I would think that Evil wouldn't build the altar which is normally built to reach / "worship" The One.
Ideally, I'd remove all effects of Altar once you switch to Evil.
Or the Altar transforms into a smaller prophecy of Ragnarok once you switch to Evil. (and gives a few xp to disciples)
Honestly, it does not make a lot of sense for any civ to devote itself to The One, considering that none of the gods have revealed his existence to any mortals.
The Archangels know, but they haven't told anyone either. I like to think that The Compact requires they keep it secret, but all Kael revealed is that Cassiel won't tell anyone because he believes The One does not want to be known or worshiped. Cassiel considers the desire to be worshiped to be Agares' greatest sin, which all the other gods have copied but which The One could never commit. He thus considers the Luonnotar to be blaspheming The One by worshiping Him.
(Kael himself has said that from a lore perspective the Altar of the Luonnotar really should have been a Unique Feature, perhaps with a series of rituals needed to improve that tile and leading to a victory condition, rather than a national wonder. That seems like too big a change for me to implement at this point though.)
Whether the Twenty-One gods themselves would want The One to return again depends largely on how they predict that The One will react. Agares long ago gave up any hope that his rebellion could truly succeed, and is now driven by a urge to prove that The One is just flawed as he is and is thus the one responsible for his faults. He does not want to destroy Creation himself, but wants to corrupt it enough that he presses The One's hand and forces his maker to unmake everything.
The last time The One interfered with creation was to protect Gabella, before she was suicidal. He is now perhaps the only one who could put her out of her misery, so Os-Gabella might want the Altars of the Luonnatar more than anyone.
At one point the Altars could prevent the spread of hell terrain, but that has not been true for a long time. Now I tend to think the big problem with the Altars in evil hands is that the later versions grant the Blessed promotion to units in the city, so I'm thinking of removing that.
I'm thinking I might make Chancels of the Guardians grant Blessed instead, increasing the building's cost and making it require Life mana to build (as its passive effects already require.) Actually, the Elohim do seems to be rather overpowered right now. What would you think of increasing the tech prereq of Chancels to Religious Law and/or of Reliquaries to Fanaticism?