Afforess
The White Wizard
Patch J is up!
Bugfixes, bugfixes, bugfixes! See the OP for details and download!
Bugfixes, bugfixes, bugfixes! See the OP for details and download!
<Class>UNITCLASS_GUERRILLA</Class>
<Type>UNIT_GUERRILLA</Type>
<Class>UNITCLASS_TERRORIST</Class>
<Type>UNIT_GUERRILLA</Type>
tag:UNITCLASS_TERRORIST in info class was incorrect
Current XML file is xml\Units/CIV4Infos.xml
Thx Afforess, gj
Quick question, if i copy the guerilla info in CIV4UnitInfos xml and only change the name to make a duplicate unit, but with a different name
toCode:<Class>UNITCLASS_GUERRILLA</Class> <Type>UNIT_GUERRILLA</Type>
Code:<Class>UNITCLASS_TERRORIST</Class> <Type>UNIT_GUERRILLA</Type>
I get an error saying
Code:tag:UNITCLASS_TERRORIST in info class was incorrect Current XML file is xml\Units/CIV4Infos.xml
Any ideas? just want to add a same unit with different name
I noticed you fixed it so I no longer gain GG points from animals and barbarians
Edit: Or... not? Maybe I'm just dumb and never knew that was a benefit of the imperialistic trait.
It is a game option. Custom Game - barbarian generals or generals from barbarians or something like that.
I think patch J broke my savegames. When I try to load I get a file cannot be uncompressed error. Any ideas on how to fix? No other Mods except the ones that come with AND and locked modified assets is off.
Are you running something else on top of AND, like HAND or any other modules?
Patch J overwrote the modular loading file.
It seems you reinstalled the mod instead of installing patchNope. The only changes I made were when installing AND by selected and unselecting some components. Might that have done it?
It seems you reinstalled the mod instead of installing patch
Hey,
Quick question (I tried to search for the answers, but just couldn't solo the answer) - I'm finding Global Warming to be a detrimental annoyance on small maps using slow game speeds. Every year or two (or 40-50 turns) a plot will turn into a desert leaving the 20-30 plots in my Empire suffering a slow death.
Long story short, I want to disable/remove the Global Warming mod - but can't for the life of me find the source, or even how to do it. Does anyone mind helping me out here? Thank's in advance.
In GlobalDefines in the XML area:
<Define>
<DefineName>GLOBAL_WARMING_TERRAIN</DefineName>
<DefineTextVal>TERRAIN_DESERT</DefineTextVal>
</Define>
I just change mine to
<Define>
<DefineName>GLOBAL_WARMING_TERRAIN</DefineName>
<DefineTextVal>TERRAIN_GRASS</DefineTextVal>
</Define>
then its no biggy.
Odd... seems that when I enable the 'Great Commander' option I can no longer attach my Great Generals to my units. Any idea why this would be? I first experienced this issue with Patch G, but I updated to J and the oddity is still there.
Anyway, great modmod, I really love it. It's the only thing that makes me still enjoy Civs IV after all these years.