<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 2/11/2014 5:56:56 AM -->
<GameData>
<Audio_Sounds>
<!--IanSmith Music-->
<Row>
<SoundID>SND_LEADER_MUSIC_IANSMITH_PEACE</SoundID>
<Filename>IanSmith_Peace</Filename>
<LoadType>DynamicResident</LoadType>
</Row>
<Row>
<SoundID>SND_LEADER_MUSIC_IANSMITH_WAR</SoundID>
<Filename>IanSmith_War</Filename>
<LoadType>DynamicResident</LoadType>
</Row>
<Row>
<SoundID>SND_AMBIENCE_LEADER_IANSMITH</SoundID>
<Filename>IanSmith_Ambience</Filename>
<LoadType>DynamicResident</LoadType>
</Row>
<Row>
<SoundID>SND_DOM_SPEECH_RHODESIA</SoundID>
<Filename>IanSmith_DOM</Filename>
<LoadType>DynamicResident</LoadType>
</Row>
<!--IanSmith Music-->
</Audio_Sounds>
<Audio_2DSounds>
<!--IanSmith Music For Audio Scripts-->
<Row>
<ScriptID>AS2D_LEADER_MUSIC_IANSMITH_PEACE</ScriptID>
<SoundID>SND_LEADER_MUSIC_IANSMITH_PEACE</SoundID>
<SoundType>GAME_MUSIC</SoundType>
<MinVolume>110</MinVolume>
<MaxVolume>110</MaxVolume>
<IsMusic>true</IsMusic>
</Row>
<Row>
<ScriptID>AS2D_LEADER_MUSIC_IANSMITH_WAR</ScriptID>
<SoundID>SND_LEADER_MUSIC_IANSMITH_WAR</SoundID>
<SoundType>GAME_MUSIC</SoundType>
<MinVolume>75</MinVolume>
<MaxVolume>75</MaxVolume>
<IsMusic>true</IsMusic>
</Row>
<Row>
<ScriptID>AS2D_AMBIENCE_LEADER_IANSMITH_AMBIENCE</ScriptID>
<SoundID>SND_AMBIENCE_LEADER_IANSMITH</SoundID>
<SoundType>GAME_SFX</SoundType>
<Looping>true</Looping>
<MinVolume>80</MinVolume>
<MaxVolume>80</MaxVolume>
</Row>
<Row>
<ScriptID>AS2D_DOM_SPEECH_RHODESIA</ScriptID>
<SoundID>SND_DOM_SPEECH_RHODESIA</SoundID>
<SoundType>GAME_SPEECH</SoundType>
<MinVolume>90</MinVolume>
<MaxVolume>90</MaxVolume>
</Row>
<!--IanSmith Music-->
</Audio_2DSounds>
</GameData>
How do you set a music's VFS to true?
<GameData>
<Audio_Sounds>
<Row>
<SoundID>SND_SELECT_REAVER</SoundID>
<Filename>BarbarianReaverSelect</Filename>
<!-- <LoadType>DYNAMIC_RES</LoadType> -->
<LoadType>DynamicResident</LoadType>
</Row>
<Row>
<SoundID>SND_BIRTH_REAVER</SoundID>
<Filename>BarbarianReaverBirth</Filename>
<!-- <LoadType>DYNAMIC_RES</LoadType> -->
<LoadType>DynamicResident</LoadType>
</Row>
<Row>
<SoundID>SND_DOM_SPEECH_BARBARIAN</SoundID>
<Filename>Barbarian_DOM</Filename>
<!-- <LoadType>DYNAMIC_RES</LoadType> -->
<LoadType>DynamicResident</LoadType>
</Row>
</Audio_Sounds>
<Audio_2DSounds>
<Row>
<ScriptID>AS2D_SELECT_REAVER</ScriptID>
<SoundID>SND_SELECT_REAVER</SoundID>
<SoundType>GAME_SFX</SoundType>
<MinVolume>90</MinVolume>
<MaxVolume>90</MaxVolume>
</Row>
<Row>
<ScriptID>AS2D_BIRTH_REAVER</ScriptID>
<SoundID>SND_BIRTH_REAVER</SoundID>
<SoundType>GAME_SFX</SoundType>
<MinVolume>90</MinVolume>
<MaxVolume>90</MaxVolume>
</Row>
<Row>
<ScriptID>AS2D_DOM_SPEECH_BARBARIAN</ScriptID>
<SoundID>SND_DOM_SPEECH_BARBARIAN</SoundID>
<SoundType>GAME_SPEECH</SoundType>
<MinVolume>90</MinVolume>
<MaxVolume>90</MaxVolume>
</Row>
</Audio_2DSounds>
</GameData>
INSERT INTO Civilizations (Type, Description, ShortDescription, Adjective, Civilopedia, CivilopediaTag, DefaultPlayerColor, ArtDefineTag, ArtStyleType, ArtStyleSuffix, ArtStylePrefix, IconAtlas, PortraitIndex, AlphaIconAtlas, SoundtrackTag, MapImage, [B][COLOR="Red"]DawnOfManAudio[/COLOR][/B], DawnOfManQuote, DawnOfManImage)
SELECT ('CIVILIZATION_WBC_BARBARIAN'), ('TXT_KEY_WBC_BARBARIAN_DESC'), ('TXT_KEY_WBC_BARBARIAN_SHORT_DESC'), ('TXT_KEY_WBC_BARBARIAN_ADJECTIVE'), ('TXT_KEY_WBC_BARBARIAN_TEXT_1'), ('TXT_KEY_WBC_BARBARIAN'), ('PLAYERCOLOR_WBC_BARBARIAN'), ArtDefineTag, ArtStyleType, ArtStyleSuffix, ArtStylePrefix, ('WBC_PACK_I_ATLAS_IV'), 0, ('UNDEAD_ATLAS_ALPHA'), ('France'), ('BarbarianMap.dds'), [COLOR="red"][B]('AS2D_DOM_SPEECH_BARBARIAN')[/B][/COLOR], ('TXT_KEY_RED_CYRDAR_DOM'), ('BarbarianDoM.dds') FROM Civilizations WHERE (Type = 'CIVILIZATION_FRANCE');
INSERT INTO UnitGameplay2DScripts
(UnitType, SelectionSound, FirstSelectionSound) VALUES
('UNIT_WBC_REAVER', 'AS2D_SELECT_REAVER', 'AS2D_BIRTH_REAVER');
Yes, I don't see why not.
That's why i'm asking you to help me when it comes out.
1. Download the music by "Youtube to MP3" or similar website.
2. Rename it PutinPeace.mp3
3. Find JFD Putin's Peace theme in /MOD section.
4. Replace the music
5. Done.
This is assume that the mod came out. But this is rough guideline for that
Does anyone know where I can find the definitions for the tables for Audio_Sounds and Audio_2DSounds with all of their respective tags that are used in each? Is it in the Civ 5 directory somewhere?
Thanks.
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 23-Feb-23 0:39:47 -->
<GameData>
<SoundData>
<Row>
<SoundID>SND_TECH_SUBMARINES</SoundID>
<Filename>TechSubmarines</Filename>
<LoadType>DynamicResident</LoadType>
</Row>
</SoundData>
<Script2DSound>
<Row>
<ScriptID>AS2D_TECH_SUBMARINES</ScriptID>
<SoundID>SND_TECH_SUBMARINES</SoundID>
<fTaperSoundtrackVolume>0.85</fTaperSoundtrackVolume>
<SoundType>GAME_SPEECH</SoundType>
<iMaxVolume>80</iMaxVolume>
<iMinVolume>80</iMinVolume>
</Row>
</Script2DSound>
</GameData>