Tekamthi
Emperor
- Joined
- Aug 12, 2016
- Messages
- 1,682
somewhere on these forums someone has listed out a large number of the built-in visual effects -- I can't find the post now, but I tested maybe like 50-60% of them in game, pretty much anything that sounded like it could maybe work for a cloud, rain, smoke, or fire (I also have my wildfires mod on the go, you might wanna check that out for fit with apocalyptic theme -- right now it cues off forest/jungle tiles specifically, but it would be a small change if you just wanted random fires to popup)
anyway here's the ftsxml for the rain:
<trigger_system type="FGrannyTimedTriggerSystem">
<event_tracks>
<event_track ec="1000">
<track id="1" name="Sound" />
<track id="2" name="Effect" />
<track id="3" name="Transfer" />
</event_track>
</event_tracks>
<triggers>
<trigger type="FTimedTriggerEffect" id="1" time="0" duration="10" repeat="0" ec="1000" track="2" tier="0" event="ART_DEF_VEFFECT_FUJI_CLOUDS" bone="FX_Fuji" />
<trigger type="FTimedTriggerEffect" id="2" time="0" duration="10" repeat="0" ec="1000" track="2" tier="0" event="ART_DEF_VEFFECT_WATER_DRIPPING_01" bone="FX_Fuji" />
</triggers>
</trigger_system>
I assume the post with all the effects listed is the full list -- but I've never tried anything outside of it, for example I just assume there's no ...WATER_DRIPPING_02, cuz it wasn't in the list, but I never tried. As far as WATER_DRIPPING_01 goes, its good enough for my tastes, though it just pops in instantly, whereas fuji's cloud just fades in gradually. Its a little jarring but acceptable to me. If you're adapting it to your effects mod, might be nice to have a version that fades in just like the cloud, or even that pops-in after a 5 second delay or something
anyway here's the ftsxml for the rain:
Spoiler :
<trigger_system type="FGrannyTimedTriggerSystem">
<event_tracks>
<event_track ec="1000">
<track id="1" name="Sound" />
<track id="2" name="Effect" />
<track id="3" name="Transfer" />
</event_track>
</event_tracks>
<triggers>
<trigger type="FTimedTriggerEffect" id="1" time="0" duration="10" repeat="0" ec="1000" track="2" tier="0" event="ART_DEF_VEFFECT_FUJI_CLOUDS" bone="FX_Fuji" />
<trigger type="FTimedTriggerEffect" id="2" time="0" duration="10" repeat="0" ec="1000" track="2" tier="0" event="ART_DEF_VEFFECT_WATER_DRIPPING_01" bone="FX_Fuji" />
</triggers>
</trigger_system>
I assume the post with all the effects listed is the full list -- but I've never tried anything outside of it, for example I just assume there's no ...WATER_DRIPPING_02, cuz it wasn't in the list, but I never tried. As far as WATER_DRIPPING_01 goes, its good enough for my tastes, though it just pops in instantly, whereas fuji's cloud just fades in gradually. Its a little jarring but acceptable to me. If you're adapting it to your effects mod, might be nice to have a version that fades in just like the cloud, or even that pops-in after a 5 second delay or something