MarigoldRan
WARLORD
- Joined
- Mar 12, 2011
- Messages
- 2,349
But what about Cannada? Don't they have slow start? Before machinery?
They don't get attacked by the AIs so long as you send delegations.
But what about Cannada? Don't they have slow start? Before machinery?
As you said yourself: no slow start with Cree or Maori. Also, directly countering the point you made earlier. Have run a dozen Mali games played up to t150. How they do is heavily map dependent, which makes them mediocre at best.
Warrior first is by far the best opening to counter early barbarians. If you heavily rely on a scout, you can also go scout -> warrior or warrior -> rushbuy a scout or scout -> switch to warrior/slinger in case you see an early barbarian scout etc.That said, since the patch, all my games have had me scratching my head about what to do about these barbarians.
Every civ has circumstances where they aren't particularly strong. It is true that if Mali doesn't get a favorable start, they are weak. It is also true that if Mali has a favorable start they are arguably the strongest civ from midgame on.
Also, the game settings greatly influence the relative strength of civs. Massive maps with lots of room to expand favor the civs that don't thrive on early war but rather take time to get going, such as the Mali or Phoenicia.
Warrior first is by far the best opening to counter early barbarians. If you heavily rely on a scout, you can also go scout -> warrior or warrior -> rushbuy a scout or scout -> switch to warrior/slinger in case you see an early barbarian scout etc.
On some maps they are an absolute pain though, especially with horses nearby. Every civ would struggle, not just Mali.
I disagree. Even with a favorable start, the Mali are far, far from the strongest civ. Just tried Mali with a very nice start. The empire wasnt well going till the medieval/renaissance. Even then, it wasnt much stronger than the other empires out there, despite me chaining golden ages.
You simply have too many things to get and so few resources... I never felt as poor as when I played Mali, simply because I never had enough money/faith to cover the spendings.
Spoiler Maybe I misplayed though? :I picked the desert folklore pantheon + choral Music belief & the Wat as religious building. Every desert city was building a HS + Suguba asap. Every non desert city was focused on Campus + suguba). I was spending all my faith on settlers/markets. All my gold was spent on buildings. But neither my faith nor my money generation was enough to cover the respective spendings (compared to another civ).
On the other side, if the map is big enough, Phoenicia can basically keep expanding forever. Unlike many civs (cough Mali/Russia cough), it doesnt need a golden age to keep expanding (early golden ages just help keeping up on science) and the more cities you have, the quicker the expansion.
You then use your gazillion trade routes + some alliances to get more science/culture/prod than any other civ.
If you find a nice place to set a great zimbabwe it's jackpot. And, unlike Mali, you dont need that money for any use other than lighthouses & wars.
With the Mali, you might spend the whole game at peace and still loose, simply because you start feeling rich at around the industrial/modern era. The issue is that by that point, other civs will already be so close to achieving their victory conditions that it's already too late.
Yeah, I've been there. Really need commercial CS's with Mali. CS's have that tendency to break all implicit limits.I disagree. Even with a favorable start, the Mali are far, far from the strongest civ. Just tried Mali with a very nice start. The empire wasnt well going till the medieval/renaissance. Even then, it wasnt much stronger than the other empires out there, despite me chaining golden ages.
You simply have too many things to get and so few resources... I never felt as poor as when I played Mali, simply because I never had enough money/faith to cover the spendings.
I agree... Suguba and market early is suicidal unless you want to run internal routes.But you're NOT going to get Suguba first if you have major barb trouble or a close neighbor (one of these events will happens 80% of the time).
80% is another spurious figure you're tossing out, but of course if you do have military troubles they have to receive priority.But you're NOT going to get Suguba first if you have major barb trouble or a close neighbor (one of these events will happens 80% of the time).
The route is gravy. You get the suguba for the discuont it provides. But with the very first city, HS first.I agree... Suguba and market early is suicidal unless you want to run internal routes.
Ever had a barb camp spawn and the scout plunders your route immediately such that you don't have time to react? You need some fog busters up first before you can get the route gold and leverage the UA.
A proper start with Mali means not needing farms a good while. Mali needs some source of gold, not gears, so that's where the "good start" paradigm has to shift. You really want cash luxes like cotton or cocoa.I actually think the problem early game is they have a production malus but they don't actually have a bonus to spend less gold until they get a suguba. You need to build mines early as Mali to get gold, and yes, starts without hills are hosed. Well they're hosed by default but doubly worse as Mali.
Getting back to this comment, what I think really causes a problem is the escalating cost of civilian units. I mean, in the modern era, they cost about a thousand apiece. If I had to cite a reason gold is hardly piling up around my feet, that and the dearth of commerical CS's in my game would be it (only one left, and I had to liberate that sucker). Now, I have crap-ton of cities across the map, but still, we're talking about a unit that in a normal game would only take three turns to bang out.I disagree. Even with a favorable start, the Mali are far, far from the strongest civ. Just tried Mali with a very nice start. The empire wasnt well going till the medieval/renaissance. Even then, it wasnt much stronger than the other empires out there, despite me chaining golden ages.
You simply have too many things to get and so few resources... I never felt as poor as when I played Mali, simply because I never had enough money/faith to cover the spendings.
I picked the desert folklore pantheon + choral Music belief & the Wat as religious building. Every desert city was building a HS + Suguba asap. Every non desert city was focused on Campus + suguba). I was spending all my faith on settlers/markets. All my gold was spent on buildings. But neither my faith nor my money generation was enough to cover the respective spendings (compared to another civ).
Yeps, great start, but don't let your situation in this game (with Petra) deceive you. Gold can certainly be a problem. Without sugubas why wouldn't it be a problem? There's not always going to be gold on every other tile. The suguba is a definite asset. A 20% discount is hardly anything to poo-poo.Well, here's a great start for Mali. Yea I guess any civ would do well if Kandy and a cultural CS is nearby, but that Religious Settlements is most valuable here. The key is to spend your production on districts, wonders, and projects, and try to buy buildings and units.
Also I'm starting to think Suguba adjacency is overrated and maybe even drop the religion part if you can't boost astrology. It's not like gold is going to be a problem.
The trick is to play sugubas the same way you would play Hansas before the June update. In fact, my Hansa/Suguba guide's first page covers that exact scenario.Also I'm starting to think Suguba adjacency is overrated and maybe even drop the religion part if you can't boost astrology. It's not like gold is going to be a problem.
I think the real power is in the suguba+HS+purchase discount, rather than the desert. Yeah, you can lock first pantheon by just starting next to desert, but beyond that, it's a bigger boon to have more productive terrain that can get you expanding to more cities faster than it is to have a bunch of desert right away. You only need one patch of desert to set up the trade route gold generator if you even need to do that, since a good suguba layout will rake in so much cash. Ideally you'll have a tile or two touching your capital city center and then lush land to settle asap with desert next door for wave 2.On the other hand, Mali is a very geography-based civ. They're near the top of the list as far as geography goes. If you get a start on plains with a decent desert city not within 4-6 tiles, you're at a huge handicap. Climbing out of the "Mali-hole" is definitely the most important part of playing Mali well. Conversely, Mali is the only civ that I will always crush in the beginning of the game when they are a rival -- no questions asked. You can't let them snowball. If they've done everything right -- which means they got the grandmaster's chapel -- you should be done.