Stupid question...
Where does this script go?
I have searched but can't find one that matches this name to overwrite.
Is there anything you can do with the script to make it ensure that your starting units are all able to reach each other? Had a game last night where my warrior & Settler were seperated by a ridge of mountains and some ocean from my Scout. Turned out after some exploration that my scout was trapped in a small cove of his own (well, eventually he found a spider and died, and later Acheron occupied the area...).
Also, how hard would it be to get a map which replaced the mountains with water to make tons of small tracts of ocean, but all broken up by small land bridges which would connect the water should a city be placed just right.... Could make it far more interesting for the Lanun in such a scenario, while retaining the large quantity of choke-points.
I'll give it a shot, it can be my initiation into mapscripting QQ though, will it still place resources like Fish & Clams properly? And what will there be a problem with your code to flood peaks into an area not connected to the ocean (pretty sure there won't be)?
OOSing like crazy with 1 other human player using this, and patch H.
=/
I tested this map. Seems that the creating gods were quite lazy... or then Kilmorph was asleep...
I'm actually amazed that works at all... In the beginning, I wanted to have the option to wrap, but I abandoned it early on.Sureshot said:changing the x and y wraps to true makes the map script pretty neat.. you still get all the valleys but the world is surrounded by water
Now if only I could figure out what to change to put it back to being maximum size I love me some big maps.
If the map is the cause of OOS, it should happen on turn one. I had a bug in the first version, but I thought I had fixed that.... If not, you can edit the script to turn off the Python random numbers. That should eliminate the only possible cause of OOS from the map.
Edit: Oh yeah, make sure you are both using the same version!
I tested this map. Seems that the creating gods were quite lazy... or then Kilmorph was asleep...