SevenSpirits
Immortal?
- Joined
- Jul 7, 2007
- Messages
- 512
This map script is basically a combination of Big and Small, Hemispheres and Terra. I based it off the Hemispheres script, but it's basically Big and Small with land that you can't reach with Galleys. This is why I made it: I always like what Big and Small looks like but I hate that you can get anywhere you want with just Sailing.
The script creates land in 2-3 areas, like a limited Hemispheres. That land is an overlay of continents and islands, like Big and Small with Islands Mixed In. You can adjust the proportion of the continents land vs the islands land. You can adjust the type of continent just like Hemispheres, with the additional option of Archipelago.
There is an option (on by default) to set aside a major land area (specifically, the second largest) as a new world, uninhabited by players at the start.
Here are some example maps:
Default options; Duel Size; Huge Size
Continent shape (clockwise from top left): Massive, Snaky, Archipelago, Varied
Top row: Few vs Many Islands (Normal is in between)
Bottom row: Low sea level, High sea level
I forgot to take a picture of the three continents version, but you can probably imagine what that is like. By the way, these maps' dimensions are larger than they would be for other scripts, because of the whole new world thing. Terra does the same thing.
Credit for the new world algorithm goes to Rich Marinaccio's PerfectWorld.py (http://forums.civfanatics.com/showthread.php?t=239982). My contribution was pretty much tweaking a bunch of fractal parameters to death.
Have fun!
The script creates land in 2-3 areas, like a limited Hemispheres. That land is an overlay of continents and islands, like Big and Small with Islands Mixed In. You can adjust the proportion of the continents land vs the islands land. You can adjust the type of continent just like Hemispheres, with the additional option of Archipelago.
There is an option (on by default) to set aside a major land area (specifically, the second largest) as a new world, uninhabited by players at the start.
Here are some example maps:
Default options; Duel Size; Huge Size
Continent shape (clockwise from top left): Massive, Snaky, Archipelago, Varied
Top row: Few vs Many Islands (Normal is in between)
Bottom row: Low sea level, High sea level
I forgot to take a picture of the three continents version, but you can probably imagine what that is like. By the way, these maps' dimensions are larger than they would be for other scripts, because of the whole new world thing. Terra does the same thing.
Credit for the new world algorithm goes to Rich Marinaccio's PerfectWorld.py (http://forums.civfanatics.com/showthread.php?t=239982). My contribution was pretty much tweaking a bunch of fractal parameters to death.
Have fun!