[Map Script] Ringworld3

Temudjin

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Joined
Oct 16, 2007
Messages
90

Ringworld3 v1.02
----------------------

AUTHOR:
Temudjin (2010-11)​
PURPOSE:
Map-Script for Civilization 4​

History:
Ruff_Hi posted an interesting script named Ring World. I played with it a bit and the result was Ringworld2.
Now I converted and expanded the internal MapTools to the external MapScriptTools and made a few more map options available. Basically Ringworld3 is an upgrade from Ringworld2, showing off many advantages of the MapScriptTools.

Compatibility:
The map is fully compatible with: 'Fall from Heaven 2', 'Planetfall', 'Mars Now!' and their modmods. Actually it should work with just about any mod, except for 'Final Frontier' and its modmods.

Dependency:
This map needs MapScriptTools.py (included in the download) in the ...\Assets\Python directory of either Civ4, BtS or the Mod.

Map Options:
The user has several custom options:

Balancing Boni
To balance starting positions, you can choose to place one of each from a list of mod-depending strategic boni into the vicinity of each starting-plot.
Normal
*Balanced​

Region Strength
There are 4 partly overlapping regions in the map: Hills - Flat, Grass - Desert. The user can designate how strongly regional the map is.
Zero
Weak
*Moderate
Strong​

Pole Position
Choose if the equator is in the middle, north or south of the map
*NorthPole to SouthPole
Equator to SouthPole
NorthPole to Equator
No Poles​

Surface Shape
Solid Ring - One strip of continuous land, possibly divided by small channels ( ~ 55% Water )
*Continents - Several continents and a few islands with some ocean in between ( ~ 60% Water )
Islands - Several islands and perhaps a couple of small continents ( ~ 70% Water )​

Coastal Waters
Choose whether some parts of the coast will expand into the ocean (like Civ5).
*Normal
Expanded​

Team Start
Choose whether your team-mates start in the neighborhood, far away or somewhere random - not 'Mars Now!'
*Team Neighbors
Team Separated
Randomly Placed​

Mars Theme
Choose whether all open water has evaporated to create desert or if there's water aplenty. - 'Mars Now!' only
*Sands of Mars
Terraformed Mars​

Map Notes:
This script constructs a long skinny map that is only 16 tiles high.
- The map is cylindrical (X-wrapped).
- The width of the map depends upon the size selected by the user.
- It's an artificial world built using random, not fractal, patterns.
- There are few Mountains ('Planetfall' gets some extra).
- Mountains on Ringworld3 are 'reverse craters' from incoming space debris hitting the other side.
- On 'Continents' a few of those hits caused the breaking up of the landmass into several big chunks.
- On 'Islands' even more hits have broken most of those continents and deformed the the whole structure.
- Usually you have only two neighbors; instruct your diplomats to act accordingly!
- In 'Planetfall' you really don't want to use 'Scattered Pods' with maps bigger than 'Standard'.


Known Problems:
'Fall from Heaven 2' has difficulties to correctly display the grid near the poles, which is a problem for Ringworld3, since most of the tiles are near the poles. It doesn't seem to affect gameplay though.
To correct this:
1) download landscape.7z from Moar retextures by OnmyojiOmn
2) extract 'OceanGRIDS.dds' into '...\Mods\Fall from Heaven 2\Assets\Art\Terrain\Textures'


Changelog:
Spoiler :

1.02___29.Jul.11
- Fixed ??, MAC compatibility with key parameter in sort() method
- Fixed [Master of Mana], saving/reloading/showing game options gave errors with dummy options
- Changed, Ringworld is now a y-wrapped for Pole Position: 'No Poles'

1.01___15.Mar.11
- Fixed, numWaterNeighbors() actually counted peaks
- Fixed [Mars Now!], team start normalization
- Added, new map option for expanded coastal waters (like Civ5)
- Added [Mars Now!], new map option for theme: 'Sands of Mars' or 'Terraformed Mars'
- Changed, adjusted starting plot finder for desert worlds
- Changed, stratified normalization process
- Changed, reorganised function call sequence within map building process
- Changed [Mars Now!], using dedicated terrain generator

1.00___15.Jul.11
- Initial Release

Screen Shots:
Later - if ever - sorry!
 

Attachments

  • Ringworld3_100.zip
    103 KB · Views: 279
  • Ringworld3_101.zip
    115.8 KB · Views: 262
  • Ringworld3_102.zip
    118.9 KB · Views: 369
I haven't tried it yet, but this seems like a really neat idea that would offer a unique experience. I'll try to remember to let you know what I think after playing it.

On a side note this feels very reminiscent of Halo.
 
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