Blackmantle
King
Thanks for the fast response.
Thats greath news. I am quite confident that the lair part might very well make it ínto the main mod after ice is finished (thats one of the reasons why i concentrate on that part so much).
Adds alot without adding lots of complexity / learning. So it might be a hot contender. (explorable villages i think unbalance the game to much, as you might know to be considered for that. Also they add lots of complexity which the team did mention it didn't want in the main-game.
Still very solid for a modmod like this one so i don't ignore it because i dislike it.)
I can't speak for the team naturally but i can't imagine what big problems whould prevent merge after the game is complete.
Especially if implemented as an Option and with a big warning-tag attatched that the game will be though as nails if enabled. And that big bad monsters will! roam the countryside.
Thats greath news. I am quite confident that the lair part might very well make it ínto the main mod after ice is finished (thats one of the reasons why i concentrate on that part so much).
Adds alot without adding lots of complexity / learning. So it might be a hot contender. (explorable villages i think unbalance the game to much, as you might know to be considered for that. Also they add lots of complexity which the team did mention it didn't want in the main-game.
Still very solid for a modmod like this one so i don't ignore it because i dislike it.)
I can't speak for the team naturally but i can't imagine what big problems whould prevent merge after the game is complete.
Especially if implemented as an Option and with a big warning-tag attatched that the game will be though as nails if enabled. And that big bad monsters will! roam the countryside.