- [AOS SI] Larincsidhe starts with 10 str (instead of 0 str +10 lightning).
- [AOS SI] Reduced Sun Faerie strength to 5 +1 Fire +1 Fire affinity (it was 5 +3 Fire +2 Fire affinity). Still receives +str from techs.
- [AOS SI] Reduced Moon Faerie strength to 5 +1 Cold +1 Water affinity (it was 5 +3 Cold +2 Water affinity). Still receives +str from techs.
- [ARISTRAKH] Catacomb is buildable in all cities.
- [ARISTRAKH] Cabal Shrine requires Circle of Blood or Circle of Despair.
- [ARISTRAKH] Aristrakh only gain souls from living units.
- [AUSTRIN] Wisp (Ranger UU) str is 8 +1 poison, little bit stronger than other Ranger UUs.
- [AUSTRIN] Merged some of Linvega's changes:
- [AUSTRIN] Starts with Nomads tech (trade routes in almost all terrains, except hell terrains).
- [AUSTRIN] Workers can not build road in such terrains.
- [AUSTRIN] Buildings change log:
- [AUSTRIN] Summer and Winter palaces give +2 population limit.
- [AUSTRIN] Gains Citizen District (Noble District UB): +2 culture, +2 hammer, +1 culture from Dye, Cotton, Marble, Ale.
- [AUSTRIN] Gains Philosopher District (Sage District UB): +2 science, +1 science/population, +1 science from Incense, Reagent, Wine.
- [AUSTRIN] Gains Bazaar District (Merchant District UB): +2 gold, +1 gold/population, +2 trade route, +50% trade route income.
- [AUSTRIN] Gains Exotic Market (Travelling Merchant UB): gets +2 commerce for access to various resources, +0.5 commerce for each.
- [AUSTRIN] Gains Venison Market (Hunting Ground UB): gets +1 gold from Deer.
- [AUSTRIN] Gains Austrin Aerial Stable (Aerial Stable UB): unlocked at Ranger's Guild V (instead of VII).
- [AUSTRIN] Food Caravan sells -6 food (instead of -10 food).
- [AUSTRIN] Leaders change log:
- [AUSTRIN] Deidra is Loremaster/Adaptive/Defensive (temporary).
- [AUSTRIN] Sorah and Ecks are Trader/Nomads (able to do Prepare Expedition and Swap Cities).
- [AUSTRIN] Sorah and Ecks gain (and give) +2 attitude toward males and females. This will make it easier for them to establish Open Border.
- [BANNOR] Nerfed Chapel (Pagan Temple UB)'s yield to +3 culture/+3 faith (it was +2 culture/+5 faith).
- [BANNOR] Fixed Bannor Guardsman trait (increasing improvement growth rate by 50%, instead of reducing it).
- [CLAN OF EMBERS] Stoneskin Ogre's Stoneskin blocks Bleeding.
- [ILLIANS] The Draw gives all White Hand units +2 Cold, required for Ascension. Increased cost to 3000 faith/20 faith upkeep.
- [LJOSALFAR] Sentinel loses Defensive, gains Woodland 1.
- [LJOSALFAR] AI has greater weight for religion.
- [LUCHUIRP] Dwarven Slinger loses Defensive, gains City Defender 1.
- [LUCHUIRP] Wood Golem gets +20% bonus production from Timber.
- [LUCHUIRP] Marble Golem no longer bombard but stronger in collateral damage.
- [MALAKIM] Malakim starts with a Settler, a Worker, a Lightbringer and two Dervishes to help AI.
- [MALAKIM] Lost Nomad tech (which gives them ability to connect trade routes in various tiles).
- [MALAKIM] Nomad promotion is renamed to Desert Warrior, gives +20% att/def on desert tiles.
- [MALAKIM] Dervish will gain "Followers of ..." according to the state religion, when built in a city with state religion.
- [MALAKIM] Kane is Imperialist/Trader now.
- [SCION] Ghostwalker (Ranger UU) is reduced to 8 str, like other Ranger UUs.
- [BARBARIAN] Changed Goblin Archer's strength from 5+3 poison to 6+2 poison.
- [UNIT] Catapult gains +1 affinity from Timber and Stone.
- [UNIT] Trebuchet gains +1 affinity from Timber and Stone.
- [UNIT] Cannon and Dwarven Cannon gain +1 affinity from Iron, Mithril and Gunpowder.
- [UNIT] Siege engines can gain promotions.
- [UNIT] AI will build fewer siege engine than before.
- [BUILDING] All Pagan Temples and UBs cost 150 hammers.
- [CLASS] Berserker's innate ability is +25% vs unit with Gaping Wound.
- [CLASS] Berserker can enter Combat Frenzy at will (gaining +30% att, -15% def, 10% chance to gain Enraged from combat, 50% expire chance).
- [CLASS] Blade of Fury gives +1 move, +1 first strike, requires Vengeance discipline.
- [CLASS] Commander class now requires Offense discipline.
- [CLASS] Featherfang loses "target weakest unit" and gains "50% to pass Gaping Wound to enemy" and "+25% vs unit with Gaping Wound".
- [CLASS] Gladiator is renamed to Bannerman. It gives the ability to call for Reckless Charge (+20% str, +1 move, -2 first strike, becomes Fatigued).
- [CLASS] Sharpshooter gains "target weakest unit".
- [CLASS] Starbolt Archer is renamed to Duskwood Archer, gains +1 Timber affinity.
- [CLASS] Vindicator is renamed to Marshal. It has +30% city attack and defense, and double defensive bonus.
- [CLASS] Weaponmaster inflicts Gaping Wound (50% chance) instead of Poison Weakness.
- [EQUIPMENT] Added new equipment property: Bleeder (25% pass Gaping Wound to enemy).
- [EQUIPMENT] Added new effect: Gaping Wound (10% physical damage, can kill, removed when unit is healed).
- [EQUIPMENT] Removed Berserk equipment property.
- [EQUIPMENT] Axe, Waraxe, Heroic Broadsword and Mithril Claymore have Bleeder property (making them excellent for Berserkers).
- [EVENT] Added more options using various mana types.
- [GUILD] Javelin requires Ranger's Guild IV and gives 30% attack. Requires 350 woods.
- [GUILD] Ranger's Guild various animal pens give +1 happiness +1 culture (previously +1 happiness +3 culture). This is on par with Balseraphs' slave cages.
- [GUILD] Ivory requires Ranger's Guild III (the same level with Silk).
- [GUILD] Cordwain Shop requires RG III (instead of IV).
- [GUILD] Huntsman's Cabin gives +1 health and +1 gold for access to Bison, Deer, Fur (and 0.50 for each).
- [GUILD] Mage Guild's Wizard Tower is now a national wonder, gives the ability to adjust Spell Research and Mana sliders.
- [GUILD] Guardian Golem str is 15 (from 12).
- [GUILD] Slaver's Guild I and V no longer give +1 global unhappiness.
- [GUILD] Slaver's Compound gives -1 happiness and +2 hammer per city culture level.
- [GUILD] Overseer requires Slaver's Guild IV (moved down from Guild V). Its strength is reduced to 9 (from 10). Starts with Manhunt I-II.
- [GUILD] Slaver's Guild V increases yield from quarries (+1 hammer/+2 stones).
- [GUILD] Obsidian Castle is moved to Slaver's Guild V (from VII). It gives -20% to hurry, +1 unhappiness to all cities.
- [GUILD] Shadow requires Tongue of Lies (Esus IV). Its strength is reduced to 6 +1 Cold/+1 Poison/+1 Unholy. It gains +affinity from Razorweed. Cost 100 hammer/300 leather.
- [RELIGION] Added Sacrifice spell in cities with Demon's Altar. Sacrificing living unit will give you (10 + (caster's level * caster level)).
- [RELIGION] "Follower of ..." promotions give +1 strength of various element:
=== Junil = +1 holy
=== Lugus = +1 fire
=== Kilmorph = +1 physical
=== Cernunnos = +1 poison
=== OO = +1 cold
=== Agares = +1 unholy
- [RELIGION] Lower disciple units base strength so that their final strength with Follower of ... are still the same.
- [RESOURCE] Eternal Fruit is harvestable with Plantations.
- [TRAIT] Berserker trait now gives Bloodthirsty (+20% att, -10% def).
- [TRAIT] Trader trait now gives Cartography to leaders.[/spoilers]
Also, great news!
@Linvega is joining the team and will take on Epic Destiny victory conditions.
Since we have real world commitments, we are planning to release future patches every two months basis, unless there is a game breaking bug.