you are definitely playing under your level
Monarch is too easy, immortal usually kicks me in the teeth.
you are definitely playing under your level
Monarch is too easy, immortal usually kicks me in the teeth.
What map settings you guys use?
I usually play on my own version of Perfect Mongoose (I changed things on it). The map is GIANT (Same size as the GEM) and I messed around with the bonus placement in CIV4BonusInfos so that copper, horses and some other resources are more realistically placed.
I play with vassels turned off, random events on, tech trading off, require complete kills and AI plays to win. Emperor level. Usually between 18-20 civs. On a map that size it gives regions of emptiness and barbarian cities usually form groups of 4-6 cities in these regions splitting AI civ's and the player from other civs.
The game usually pans out in line with the advances on earth using this setting. Because of the size of the oceans there are usually late contact with Civs on other continents too.
Checked some of the eariler posts (mostly from Antmanbrooks):
RI = Realism Invictus
Mids = Pyramids
ToA = Temple of Artemis
GL = Great Lighthouse
GW = Great Wall
GE = Great Engineer
GG = Great General
OB = Open Borders
3S = 3 Strength (melee)
FS = First Shoot (promo)
IW = Iron Working
HR = Horseback Riding
MA = Middle Age (?)
WB = World Builder
I notice my research tends to stay around 30-50% and I wonder if anyone had figured out an optimum number of cities per map size and difficulty level?Infinite city sprawl is not a viable strategy in this mod.
3S = 3 Strength (melee)
FS = First Shoot (promo)
You guys don't go for worker stealing?
I've just tried this fairly successfully on a new game and managed to grab 5 workers from my 3 neighbors. All but one is now too far behind to be much of a threat to me.
Before adopting slavery, make sure you have atleast 1 skirmisher for every 2 cities to kill rebelling slaves.
Before advancing to middle ages, and if you're using slavery/planning to use serfdom (who uses caste system anyway?) Make cavalry to deal with more powerful rebels. If you don't have horses, use crossbowmen, they should do the trick, along with experienced skirmishers.
Advancing to renaissance use upgraded skirmishers (explorers), cavalry or adopt feudal civic to build those powerful melee units.
Advancing to industrial use light infantry. (your upgraded skirmishers)
No point of using slavery/serfdom after industrial, unless doing a fun challenge.
Have atleast 4workers/city, 5 if you're foreign leader, helps during classic-->middle ages (slave farms to farms) and mines to windmills, building lumbermills etc, farms to mechanical during industrial. Tip to gather workforce: Have a border city, with weak defences, and wage a war/wait for AI to wage war against you, he should send you a big stack of future slaves attacking that city. Scout your opponents with spys so you know what to build against it.
Use forts at border as military stations and try to use them as your advantages. Optimal place for fort is on a hill, next to a swamp, where enemy has to stand on in order to attack.(-25% defence). Try to make choke points for your favor.
Fort bonuses are huge and can easily win you battles and wars, while you're outnumbered. Forts can also be used against rebelling slaves (put forts near your resources, and make sure atleast 1 unit is inside the fort).