adcarrymaokai
Emperor
- Joined
- Dec 31, 2013
- Messages
- 1,616
As I am trying to improve my gameplay, I can't help but wonder why I can't break certain benchmarks in most of my culture and science games. After analyzing a bit, I have come to the conclusion that I am not managing my citizens and great people correctly (aside from not buying science buildings, but I think it's minor). Hence, I have a couple questions about doing that.
1. What are the tile priorities? Which tiles need to be worked early, mid, and late game? Do I grow capital to pop 3, switch to full production to build settlers? Do I switch to full-on food afterwards in a Tradition game? Which tiles do I work in my expos? Do I grow to pop 2 with unimproved grassland and then work a hill at pop 2, while building granary? I always feel like my early-game production sucks, and that puts me more and more behind in the production queue as I continue to go through eras.
2. What are the most optimal times to use great scientists, writers, or artists? I always thought that maximizing GW after winning the WF is best, but Acken mentioned that bulbing a writer for faster Rationalism-Secularism is more beneficial. Where do artists even come into play here? And with scientists, I always end up under-bulbing or over-bulbing techs. Do I save scientists only for the latest techs and research the cheapest ones first? Do I pull out a calculator and actually do the math to know exactly how much science I need to finish the Freedom SV bulb-rush?
I know it may seems like a lot of questions, but I think the answers are simple enough.
1. What are the tile priorities? Which tiles need to be worked early, mid, and late game? Do I grow capital to pop 3, switch to full production to build settlers? Do I switch to full-on food afterwards in a Tradition game? Which tiles do I work in my expos? Do I grow to pop 2 with unimproved grassland and then work a hill at pop 2, while building granary? I always feel like my early-game production sucks, and that puts me more and more behind in the production queue as I continue to go through eras.
2. What are the most optimal times to use great scientists, writers, or artists? I always thought that maximizing GW after winning the WF is best, but Acken mentioned that bulbing a writer for faster Rationalism-Secularism is more beneficial. Where do artists even come into play here? And with scientists, I always end up under-bulbing or over-bulbing techs. Do I save scientists only for the latest techs and research the cheapest ones first? Do I pull out a calculator and actually do the math to know exactly how much science I need to finish the Freedom SV bulb-rush?
I know it may seems like a lot of questions, but I think the answers are simple enough.