Merkava120
Oberleutnant
I've been testing out a bunch of orlanth's terrian textures lately, and somehow ended up with the opposite of a hill (screenshot attached).
I'm in a vanilla mod with the only difference being the terrains I've added, which are all identical except for the 'detail' texture. I wasn't changing plot types at all, so this is just the result of placing terrain. And I've definitely seen this kind of thing before.
Any ideas what causes this to happen? If it's the result of python interacting with the DLL to change terrain after it's already been placed, then maybe that "bug" could be used for a mod that allows another terrain level, without replacing one of the existing hardcoded ones (hill / peak / flatland) ?
I'm in a vanilla mod with the only difference being the terrains I've added, which are all identical except for the 'detail' texture. I wasn't changing plot types at all, so this is just the result of placing terrain. And I've definitely seen this kind of thing before.
Any ideas what causes this to happen? If it's the result of python interacting with the DLL to change terrain after it's already been placed, then maybe that "bug" could be used for a mod that allows another terrain level, without replacing one of the existing hardcoded ones (hill / peak / flatland) ?