Alright, v19 is out! Changes (Will add these to the front post in a moment):
-Starting happiness is now 17 (8 higher). Luxuries are now only 3 happiness. They sell for only about 120 gold, and open borders are only worth 29
-Vanilla happiness system is back (Theatre and stadiums however still give more happiness, and burial tombs still give only 1, but their culture is buffed (see below))! In it's place is city maintenance. Here's the total maintenance based on how many cities you have:
1 (capital only):0
2:1
3:5
4:9
5:14
6:21
7:28
8:37
9:46
10:57
etc.
-culture buildings give more culture:
monument:same
temple/burialtomb/thatother one:4 (mud pyramids are still 5). So +1
museum:7 (+2)
Opera hourse:9 (+4)
Broadcast tower: same
-Strategic resource, Talent, is added. I didn't know how to do the art changes, so it is recognizable on the map as looking like iron, but having fish for an icon. Unlocked via archery. Required now for archer, crossbows, longbows, and chukonu. All are buffed as a result. However, the resource is fairly rare. Additionally, iron is now always 4, down from 10, but doubled in frequency on the map.
-City states bribes are again decreased, almost to vanilla level. However, large empires obviously cannot afford them.
-Tile pillage, and city population pillage is doubled
-Fixed a bug where republic got the extra gold rather than representation. Meritocracy nerfed to +2 gold
-Artist culture bomb radius tripled. If I can add a variant where id doesn't flip enemy tiles, I will quintuple it.
-Longe term culture costs reduced, short term increased, goody huts give only 10 culture.
-Scouts cost a mere 15 production and have a single strength. They are now actually scouts: Expendable, worthless in war. They go obselete with horseback riding.
-In a golden age, tiles with 3+food produce one extra food.
-New golden age system: 800 starting happiness and +200 each time.
-Fixed a bug where great generals still gave 8 golden age turns
-Iron revealed with mining (If I forget something obvious like this, remind me
)
-Units do not get disbanded until you are losing 100 gold per turn. So you can expand at the cost of science.
-Trade route gold is now just 1 + 1 gold per population.
-The first four techs now cost less.
There were a lot of changes, so someone tell me if I missed any please
Edit: Crap, I probably forgot to change the meritocracy text. AAAAARG