Mikehendi
IDHEOMHRN
- Joined
- Dec 20, 2008
- Messages
- 461
MH1 - Dutch NEED Discounts!
This is the first of a series of SG's I'm planning to play, with variable settings, custom rules, and even cooked maps. For this first one, I'll keep things simple. Just a normal speed, fractal map, monarch difficulty, no huts/events. Before I start mocking other civilizations, in my first SG I thought I'd better mock my own people first (I'm Dutch), so let's get it over with
We'll be playing as William of Orange, fearless leader of the Dutch. As we all know, all dutch people love cheese, walk on wooden shoes, have a mill in their backyards between the tulips, and most of all: We're greedy. We are lousy tippers in restaurants, and we must ALWAYS haggle about the price of things. A dutch man isn't satisfied unless he feels he's gotten every discount he could possibly get.
So, here are the main rules:
1. We can never research, bulb, trade for or in any other way obtain a tech of which we don't know ALL prerequisites for.
2. We must win by launching the space ship.
And the other rules decided upon:
3. We may not adopt state property.
4. On non-recourse hill tiles, ONLY windmills are allowed.
5. We may not build workshops
6. In the city where Ironworks is planned, rules 4 and 5 do not apply (all improvements are allowed)
Some clarifications (I'm sure more questions will rise up which I hadn't foreseen yet):
- Knowing a prerequisite to a tech decreases the cost of that tech by.. 20(?) percent. Knowing 2 prerequisites decreases the cost by 40(?) percent, and so on. So, in order to get maximum Dutchlike discount, every prereq must be known before obtaining the tech. (If you aren't Dutch and ever wondered why The Wheel always takes so long to research, now you know )
- The internet is probably off limits, since we auto-lose when 2 civs beeline the same tech we don't know the prereqs for
Some basic initial thoughts:
- Obviously, beelining techs is almost impossible!
- Some important techs are very hard to obtain reasonably early, for instance writing (need Fish/TW/AG/Pot + Hunt/AH + myst/med/poly/ph), and Civil service (needs both COL and Feudalism)
Settings:
.
The start:
The warrior isn't in the greatest position ever. On the plus side, at least having to research hunting before AH won't be for nothing.
Starting techs:
Let's beeline writing for cheap creative libraries and... oh, wait...
I'm a monarch-emperor player myself, and I'm looking for 2 to 4 (maybe 5?) players, preferably (prince)/monarch/emperor/(immortal)-level players to try and pull this one off.
I was thinking of a roster playing something like 20-15-15-10-10-10-10ish turns, but when people start signing up, this could be changed if the team wishes so. Also, additional rules could be implemented, like must win by space, or must reach future tech (and first) before winning.
Standard etiquette applies. However, it's the first time I'm hosting a SG, so if I'm off limits or doing something that is considered bad etiquette, please point it out or correct me, as I might not be aware of it.
Civ version is BTS, patch 3.19, no MOD needed (but is playable with BUG integrated in the game instead of a loadable MOD)
So, who's interested?
The Team
1 Cam_H - 20 turns
2 Norvin Green - 15 turns
3 Sengir - 15 turns
4 Pholkhero - 10 turns
5 Mike Hendi - 10 turns
Note:
You can play a few more turns, or a few less if you reach a decision point
You've 48 hours to post a "got it", 48 hours to play and post a report, unless you ask for more time, you will be skipped.
If you can't play, ask for a skip or swap before it is your turn
View attachment MH1 - Dutch NEED Discounts! BC-4000.CivBeyondSwordSave
This is the first of a series of SG's I'm planning to play, with variable settings, custom rules, and even cooked maps. For this first one, I'll keep things simple. Just a normal speed, fractal map, monarch difficulty, no huts/events. Before I start mocking other civilizations, in my first SG I thought I'd better mock my own people first (I'm Dutch), so let's get it over with
We'll be playing as William of Orange, fearless leader of the Dutch. As we all know, all dutch people love cheese, walk on wooden shoes, have a mill in their backyards between the tulips, and most of all: We're greedy. We are lousy tippers in restaurants, and we must ALWAYS haggle about the price of things. A dutch man isn't satisfied unless he feels he's gotten every discount he could possibly get.
So, here are the main rules:
1. We can never research, bulb, trade for or in any other way obtain a tech of which we don't know ALL prerequisites for.
2. We must win by launching the space ship.
And the other rules decided upon:
3. We may not adopt state property.
4. On non-recourse hill tiles, ONLY windmills are allowed.
5. We may not build workshops
6. In the city where Ironworks is planned, rules 4 and 5 do not apply (all improvements are allowed)
Some clarifications (I'm sure more questions will rise up which I hadn't foreseen yet):
- Knowing a prerequisite to a tech decreases the cost of that tech by.. 20(?) percent. Knowing 2 prerequisites decreases the cost by 40(?) percent, and so on. So, in order to get maximum Dutchlike discount, every prereq must be known before obtaining the tech. (If you aren't Dutch and ever wondered why The Wheel always takes so long to research, now you know )
- The internet is probably off limits, since we auto-lose when 2 civs beeline the same tech we don't know the prereqs for
Some basic initial thoughts:
- Obviously, beelining techs is almost impossible!
- Some important techs are very hard to obtain reasonably early, for instance writing (need Fish/TW/AG/Pot + Hunt/AH + myst/med/poly/ph), and Civil service (needs both COL and Feudalism)
Settings:
Spoiler :
.
The start:
The warrior isn't in the greatest position ever. On the plus side, at least having to research hunting before AH won't be for nothing.
Starting techs:
Let's beeline writing for cheap creative libraries and... oh, wait...
I'm a monarch-emperor player myself, and I'm looking for 2 to 4 (maybe 5?) players, preferably (prince)/monarch/emperor/(immortal)-level players to try and pull this one off.
I was thinking of a roster playing something like 20-15-15-10-10-10-10ish turns, but when people start signing up, this could be changed if the team wishes so. Also, additional rules could be implemented, like must win by space, or must reach future tech (and first) before winning.
Standard etiquette applies. However, it's the first time I'm hosting a SG, so if I'm off limits or doing something that is considered bad etiquette, please point it out or correct me, as I might not be aware of it.
Civ version is BTS, patch 3.19, no MOD needed (but is playable with BUG integrated in the game instead of a loadable MOD)
So, who's interested?
The Team
1 Cam_H - 20 turns
2 Norvin Green - 15 turns
3 Sengir - 15 turns
4 Pholkhero - 10 turns
5 Mike Hendi - 10 turns
Note:
You can play a few more turns, or a few less if you reach a decision point
You've 48 hours to post a "got it", 48 hours to play and post a report, unless you ask for more time, you will be skipped.
If you can't play, ask for a skip or swap before it is your turn
View attachment MH1 - Dutch NEED Discounts! BC-4000.CivBeyondSwordSave