This thread made me laugh. Not because is fun or bad (on the contrary, it is very good technically) but because I saw myself reflected on it: I have been using almost every trick described here since I started playing Civ4.
I had never thought of unit prebuilding, it is a very good idea if you are not planning to move the units away immediately. I will start using it.
I had always whipped the turn after growth, when the first angry face appeared. I see now that it is near optimal, but not optimal. It is usually best to whip the turn before.
There are a couple of minor points I would like to contribute to the discussion.
1.- Whip: I have never used the “avoid growth” city option, I can’t see the benefit of doing so. Is it not always better to just whip the turn before you grow, instead of wasting one turn and some food to get to the limit of the box and then whip?
2.- Binary science: I agree with the idea that 100% is not always optimal. My point is that sometimes 0% is not the optimal point either. When you use 0% your total science output is 1 beaker. The factors “prerequisites” and “known by others” are then applied to this single beaker, giving a total value <2, so all these factors are wasted. When using 10% instead of 0% would give you 4 beakers (for example), and the factors amount to 20% (1 prerequisite), you will get 6 beakers a turn ( (4+1)*1.2 ) wasting nothing. An example like this one is fairly common in the ancient age, before libraries are built. So my conclusion is that 0%-100% is not always the best way to go binary; from time to time I find myself playing the 10%-80% “binary” game.
Now, I wish there was another thread on “saving time when micromanaging”. I don’t mind spending 5 minutes of thought to win 1 hammer, in fact I enjoy it, but it is really painful when you are not able to finish your GOTM in 30 days!