Sam_Yeager
Another Original Geezer
I notice the screenie in post #71 still reads 'Thread Index' Time for a global find and replace?
It shows for players that have a DP with you. I was going to add 'Vassal' and no progress bar for leaders that are someone's vassal. There are two extra columns that are added if vassals or DPs exist in the game ... one showing vassals and the other showing DPs.Just a small suggestion: I think it would be better to show the threat index even when the civ is an ally or vassal, maybe as empty bar with a title that tells that the civ is an ally or vassal respectively. That way it wouldn't look as if the index is broken or something.
Good suggestion - was never really happy with what I had.Change "Strategic" label on top line to "Strategic Advantage" and change the labels below to "Theirs" and "Ours". I assumed the advantage showed their advantage, so this would make it totally clear I think.
Not so sure on this because it is a little bit of double counting. They already have a higher threat index because of the negative attitude.Perhaps include a modifier to the TI for WE? +10% maybe (1.1)?
I've seen that and haven't really developed a solution. The 'bringminimaptofront' command doesn't seem to work. Solution I have is exit F5 and restart - minimap comes up then. Not idea but it works.If you open the MA with the Sit-Rep tab displayed, switching to the Units tab doesn't draw the minimap.
Stop playing with big maps. Ok, quite happy to move the stupid thing around. What do you think of a panal that is the background for the map, progress bar and the unitlist panal?One of my maps is big enough to force the combat experience bar so low that it partially covers the Units tab text.
MA status ...
threat index - need to settle on the initial calculation routine and put it into playhide threat index if cannot see power- could include comment "n/a"?strategic units on the main screen- hide strategic resource information if no tech and resource trading - see if I can include comment
scrolling - looked at this last night, copied the code and it didn't work - will look again and then probably put it aside- done and committed (revision 645)Add list of leaders that the current leader has a DP withAdd list of leaders that the current leader has vassalagedAdjust Threat Index to include reduction value for DPsAdjust Threat Index for leaders that are vassals (duplicate their masters or completely remove?)master icon- not enough room- remove strategic units if player can build an upgrade of a unit
- cycle thru cities so that all units possible are included
- expose all text to XML for multi-language support
- BUG: If you open the MA with the Sit-Rep tab displayed, switching to the Units tab doesn't draw the minimap
MA status for future release ...
- free up the main sort criteria (currently unit combat type) so that the user can select what it is - need drop down, refresh button and auto-refresh check box <-- EmperorFool has stuck his hand up for this one - good luck!
- glance screen
- worst enemy icon (only when patch has been released)
Not so sure on this [modifier for Worst Enemy] because it is a little bit of double counting. They already have a higher threat index because of the negative attitude.
What do you think of a panal that is the background for the map, progress bar and the unitlist panal?
Thanks for this game - I'll take a look at why the sit-rep isn't showing up. I cannot believe that you built your capital on coal - what were you thinking?·Imhotep·;6785642 said:You might have a problem late game. I tested revision 709 with my recent Emperor game. MA broken. Went back to a save from 275 BC, same game. MA absolutely fine. The save for investigation is attached. Oh, and can you win the game for me ?