So I wanted to pull this discussion out of the 4/14 thread so we don't clog that thread.
Lets discuss current and alternate options for the minefield.
Some of the current ideas on the table:
One simple idea we could do:
As the city attack is the summary for all of the cities defenses (from boiling oil off of walls to advanced rockets from the military base), it makes sense to include the minefield as another extension of the ranged city attack. At that point it might be worth renaming the building to Coastal Fortress if we went that route.
Lets discuss current and alternate options for the minefield.
Some of the current ideas on the table:
- Naval units in your border take X damage.
- Naval units adjacent to your naval units in your border take X damage.
- Naval units in your border have a Y% chance of taking X damage.
- Naval units in your border have a Y% chance to drop to 1 hp.
- Naval units entering your border take X damage, but no further damage for remaining.
- Naval units entering your borders lose their movement (Great Wall style).
One simple idea we could do:
- +X% City RCS against naval units
As the city attack is the summary for all of the cities defenses (from boiling oil off of walls to advanced rockets from the military base), it makes sense to include the minefield as another extension of the ranged city attack. At that point it might be worth renaming the building to Coastal Fortress if we went that route.
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