soprof
Warlord
Is not crucial at all.
I just played a 4p FFA game, which I ended with -90 health - being top1 production / science / army etc.
screenshot: http://cloud-4.steampowered.com/ugc/52116438353935312/848ECB1A96AF2988A80C34FB89188E77E6EDF37A/
It literally feels there's no reason at all to stay "positive" after a short starting while.
5% science penalty per city is also hardly significant, particularly because of the way it is counted - brief example: "k" going from 1.40 -> 1.45 isn't actually 5%, more like 3.5%.
Not saying that I don't like game being more of starcraft-like land-control strategy - but it clearly isn't designed to be played that way - many of the game aspects aren't balanced around that, so isn't AI ready for that.
I just played a 4p FFA game, which I ended with -90 health - being top1 production / science / army etc.
screenshot: http://cloud-4.steampowered.com/ugc/52116438353935312/848ECB1A96AF2988A80C34FB89188E77E6EDF37A/
It literally feels there's no reason at all to stay "positive" after a short starting while.
5% science penalty per city is also hardly significant, particularly because of the way it is counted - brief example: "k" going from 1.40 -> 1.45 isn't actually 5%, more like 3.5%.
Not saying that I don't like game being more of starcraft-like land-control strategy - but it clearly isn't designed to be played that way - many of the game aspects aren't balanced around that, so isn't AI ready for that.