Misc. Tweaks for VP
Download Here
Download Here
This merges my Logistics Skirmishers and Lategame War Rebalance mods. Forgive me for the generic name; I'm bad at this.
My goal, like with @pineappledan's tweaks, is to eventually get enough support to merge some of these changes into base VP
The mod is modular; you can remove one or more files if you don't want to play with those tweaks (not recommended).
This is compatible with most modded civs and the 4UC mod.
Modules
Spoiler Skirmisher Changes :
NEW Skirmisher Doctrine (free promotion on all skirmishers):
+50% Combat Strength when defending against all Ranged Attacks.
May attack twice.
Light Tank and Helicopter Gunship get free Armor Plating I promotion.
Skirmishers lose access to the Logistics promotion and Barrage III now lead to Parthian Tactics instead.
Units only gain XP on the first attack of the turn.
All CS and RCS values have been changed (see the sql file for details).
Spoiler Land Unit Changes :
Altitude Training promotion (granted by Mt. Kilimanjaro) loses the double movement on hills.
Spoiler Naval Unit Changes :
Naval Ranged promotion tree tweaked:
Basically what @pineappledan proposed.
Shrapnel Rounds also leads to Logistics, but being a t5 promotion really messes with the tree I guess.
Industrial+ era naval units are completely reworked:
Ranged ships gain the Heavy Fire promotion starting at Dreadnought:
+50% Combat Strength when attacking Naval Melee Units.
Anti-submarine I is now +33% against submarines (both attack and defense) while Anti-submarine II is +66%.
Missile Cruiser loses Armor Plating I.
Can See Submarines promotion is available as a t1 leaf promotion for melee ships.
Stat changes:
Ironclad 55 -> 50
Destroyer 70 -> 60
Modern Destroyer 80 -> 72
Missile Destroyer 90 -> 86
Cruiser 50/50
Dreadnought 60/58
Battleship 85/66
Missile Cruiser 105/80
Submarine 40/70, 5 moves
Attack Submarine 54/85
Nuclear Submarine 70/105
Carrier 70/30
Supercarrier 120/60
Spoiler Other Changes :
Inquisitor effectiveness set to 75% (from 50%).
Supply changes:
Base VP | Tweaked | |
---|---|---|
Flat Supply Divisor | 1 + 83% * tech progress | 1 + 100% * tech progress |
Supply from Population Divisor | 1 + 700% * tech progress | 1 + 100% * tech progress |
Difficulty Flat Supply Bonus | Whatever it is currently | +1 the current number (to Human, AI, but not City-State) |
Difficulty-based Supply from Population | 35%-15% | 20% (to Human, Ai, and City-State) |
Base Supply per City | +1 Supply | 0 Supply |
Lighthouse (and its UB) | +1 Supply | 0 Supply |
Harbor | +2 Supply | +1 Supply |
Seaport | 20% Supply from Population | 10% Supply from Population |
Stable | 10% Supply from Population | +1 Supply |
Walls, Castle, Bastion Fort, Arsenal, Military Base's Supply from Population | 10%/10%/10%/10%/20% | All 5% |
Bastion Fort's New Change | 0 Supply | +1 Flat Supply |
Parthenon | +10% Supply from local Population | 0% |
Justice's Royal Guardhouse | 20% Supply from Local Population | +10% Supply from Population in all Cities |
Dominance | +10% Supply from local Population | +5 Flat Supply |
Autocracy's United Front | +50% Supply from Population in all Cities | +25% Supply from Population in all Cities |
France UA | 25% from Population in all Cities | 15% from Population in all Cities |
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