Kailric
Jack of All Trades
It could be something like Genetic Material(Spice) and Gene Sequencing (Lux. Food) and these make Super Alien Hybrid Cybernetic Eungeniced Beings!
And it don't have to be an "Elite" class, it could be anything really, from Hybrid Aliens to Robots.
I have been thinking about the growth code. I would like to merge it all into one. Civics can then set growth unit and which yield is used to grow it. That way you can have 5 growth yields if you want, purely by XML setup and you can have just one. However YIELD_FOOD will presumably stay hardcoded in the AI DLL code forever meaning you can't have none. It's far from top priority though.
This would be a good idea, so what your saying is we could set our Growth classes up in the XML and then the DLL will store those in a Cache and loop that Cache for Growth, yeah, something like that would be awesome.
I forgot that there was quite a bit of work already done to merge in 2071. Glancing through the files I see the Progenitor Secrets already there. It is going to be a chore to get the XMLs of 2071 all setup to be used in the shared DLL, but after this next release I am going to make that a priority.