Thanks for all the great work. Looking at the elves (the one true civ) the changes in the tech tree and starting setup seem to make them...well...less elvish. They have less chance of getting the forest techs than civs which start with exploration and, if I'm reading the tech tree right (probably not) no chance to get hidden_paths which is clearly an elvish thing (it shows up in red for ljolsfar on the tech tree now and is not selectable). Since one of the really great strengths of FFH is the differentiation of the civilizations this seems like a step back from version 12 where the elves had the fast track to the forest techs (at the expense of agriculture).
Perhaps start them with exploration (if not exploration + tracking, that may unbalance the others) and do make hidden_paths attainable. Of course I can do all this in my local copy just some feedback on my favorite little green guys.