thealien_83
King
Good Sauce said:i agree. i like the mana requirements, but geting all 14 at once is next to impossible w/o owning a huge swath of the map. perhaps it would be better just needing the four towers. that way you still need all the resources, just not all at once. that way you could 'reuse' nodes. (unless that's not possible... i've never tired)
another possibility asside from mana is to require sacrificing several high level casters to finish construction.
basically the problem is that the tower requires too much conquest, there really isn't a 'peaceful' win condition in FFH. warmongering is fun and all, but sometimes you just gotta turtle, ya know?
edit: post #100! hooray beer!
Founding a religion or two helps with the mana, as does a few Wonders, and in addition to that you can always trade for them. It's certainly not -easy- to get it, but then it should hardly be either, but it's decidedly possible. Three to start with, 1-2 from religions, say 1 from Aquae Sucellus.. That puts you up to 5-6, then if you have a decently sized empire you should easily have 3-5 mana nodes which gets you up to 8-11. Trade and/or conquer a few more and you're set.
And no, you can't reuse nodes any more. If you raze one it stays the same kind of mana you made it before, so you can't build something else on it. Only cultural conversions change it back to normal, raw mana.
And for turtling, there's Cultural victory. Requires no conquest whatsoever. In fact it technically doesn't even require you to build more than three cities, though I'd personally say it's a tad hard to make do with just three cities, unless you're playing as the Kuriotates.
Anyhew, anyhew..
Cheers!