Grillick
Prince
On Quick games in Vanilla Civ, I've often reached Future Tech 20 or more before the scheduled end of the game.
Kael said:Way back I got a lot of feedback that the game was ending before the players had a chance to do a lot of stuff. Right now it is set at double the nomral game turns for every gamespeed. So since the normal game is 320 quick, FfH is 640, etc.
Now just about everything has changed since then, including the tech tree and research costs. So those numbers may need to be adjusted again. Maybe I could drop them to 1.5 times the normal values?
Fr8Train said:I agree. Late game is fine. Early game is too slow. I always play on Quick and even that seems very slow to me.
Kael said:Now just about everything has changed since then, including the tech tree and research costs. So those numbers may need to be adjusted again. Maybe I could drop them to 1.5 times the normal values?
Tim_Olaguna said:I'd vote for that. I just love this mod. Never want it to come to an end.
Fr8Train said:I agree. Late game is fine. Early game is too slow. I always play on Quick and even that seems very slow to me.
Sargain said:Kael,
Are you going to be implementing Warlords Compatibility to your Mods?
Kael said:The early game is for exploring. Typically players who play with full civ loads for their map dont get to do much exploring. I typically recommend you play with a few civs less than normal to make the barbarians a little more interesting and give you more time to look around.
If you like to play on maps full of other players you may want to consider starting in the classical era and skipping the ancient.
xxJFKxx said:question:
i am playing the dwarfs right now (Khazad) as more money they get as better they become is in the civ des. if i play them i also see a little lable that changes if i overstep a certain amount of money.
so far so good but what exactly changes? i could not find any information in the faq about that? does someone knows the effects that result from my gold?
thanks
JFK
xxJFKxx said:THIS MOD IS AMAZING !!!
thanks to the mod team that invested all the time, ideas and resources to create this masterpiece of work
I really love fantasy, i started playing this mod some weeks ago (i installed windows on my mac to be able to play it ) and i am still impressed.
for sure, the elfs are the most individuall (graphics, ancient forests ...) after that i started with the orks and now vampires (calabim) i think the civilizations are well done, some leaders could might have "better" pictures but in generall i really start to feel like my civilization.
the only thing that really disapointed me a bit was the religion topic. playing as the "good" faction is fine, you can choose nature - dwarfs or humans can also go for earth. but playing the evil civs the only fast religion is overlords and its not realy fun to play them as a "land focused civilization". i tryed to reach ashen veil but its so hard to get that my citiys where full of other religions bevore i could discover it.
from my point of view it should be easy in the eraly game to reach at least one neutral, good and evil religion. it hurted my eyes to see the calabim beliving in a nature relgion.