Apparat said:Did inflation get bumped up in this mod? I have total expenses of 233 for my empire at the moment yet 98 is from inflation. Thats almost half and seems more than in the normal game.
Nope, it hasnt been changed that I am aware of.
Apparat said:Did inflation get bumped up in this mod? I have total expenses of 233 for my empire at the moment yet 98 is from inflation. Thats almost half and seems more than in the normal game.
Grib said:Guys you are doing great job.... but i think you have to concentrate your efforts on races..... because most of races are incomplete in my opinion.......
I mean units and some traits.....
No, I think it's fine this way. Killing a dozen of your citizens may get you very powerful vampires, but it will weaken your economy. Personally I'd use only small sized cities (they take less time to grow back) with high food surplace.AncientSion said:I think the vampire-feeding ability is too strong. Sacrificing one population will net your vampire 10 experience, or usually 2 levels. In the game that i just finished, i was able to build vampires in 4-6 turns and had several cities with 19-21 pop points. I was able to get strong vampires quite fast
AncientSion said:I think the vampire-feeding ability is too strong. Sacrificing one population will net your vampire 10 experience, or usually 2 levels. In the game that i just finished, i was able to build vampires in 4-6 turns and had several cities with 19-21 pop points. I was able to get strong vampires quite fast
Secondly, i dont understand something. I had 3 entropy nodes, and 3 earth nodes. Even though, i wasnt able to promote my adepts with earth magic...just fire, law, entropy and death. Why no earth ?
Kael said:You should have been able to. If you upload a save game where you cant learn earth promotions I will check it out. With 3 earth nodes you should automatically start with Earth I and Earth II so maybe you cant promote earth because you already have it?
AncientSion said:There you go, save attached. To the left of empire are 3 armies, at the border, i think they should have untrained adepts in them. Otherwise, use one of the cities to build one.
And i still think feeding vampires is too strong. At this point my cities dont grow anymore, so the contra part of the vampire-feeding is acutally a pro for me.
Each civ has a unique hero unit.Not sure if this is planned or not but I would like to see unique heroes for each of the races. I find myself attracted to the unique units they develop alot of character over their lifespans
They may have adept spells already learned, saving you needing nodes perhaps.Am I missing something with Entropy II? It lets you summon imps which seem not very useful, even less so since these ones are temporary. Is there something about those imps im not getting?
Apparat said:Am I missing something with Entropy II? It lets you summon imps which seem not very useful, even less so since these ones are temporary. Is there something about those imps im not getting?
Argpmait said:Does anyone knows of a good way to prevent your workers from building duplicate mana nodes. On a large map, I have about 20+ workers, and they often build say 5 body nodes. Furthermore, the AI will also build nodes as well. At some point in time, I find that there are a number of nodes missing (eg. Enchantment, etc) and I am unable to complete building the Tower of Mastery. Furthermore, the new patch also change the node, so that breaking it down will not change the node type at all.
Anyone have any good suggestions or solutions?