hello, my name is Jamie and I'm addicted to Fall From Heaven Two ... it all started a few years ago when a friend of mine tunred me on to Civilization Four ... it was just some casual play at first, a few short games to get an idea of what it was all about. It was like a real many of the other time strategy games I'd played, but it was turn based. I happened across Fall From Heaven when I played the Beyond The Sword Expansion, it was an included Mod, from there I went online in search of more Mods ... what I found there my undoing
I found Fall From Heaven Two version 0.23. Being unemployed I played the game to pass the time. The game went into marathon sessions. I dreamt as if the game were reality, not as if I were in the game but if the game was all that there was and I was an external manipulator of all that was. as I would say to myself that this feature or that feature would be cool they were magically implemented in updates and new versions of this ever evolving masterpiece of digital entertainment, as well as other new features that added to the immense immersive reality laid out in this fantasy world free to anyone who would but to take it.
my name is Jamie, and this is the story of my addiction.
Kael, your mom is a smart woman ... (see quote on opening page)
... and on that note, I haven't commented on v 0.34 yet ... top notch ... you guys rule the world ...
I to have some issue with the explorable feature prizes ... I feel that maybe the programmers were in a bit of a sadistic mood when they dreamt up prizes ...
-why do the deamons have to be crazed ?
-it feels like the beneficial vs. malevolous outcomes to that random effect generator are 50/50 ... wouldn't a higher good to bad ratio seem more appropriate ?
-I like the better results for better/higher leveled units Idea mentioned in earlier posts
-I think Grigori adventurers should get better results than anyone, no I don't usually play the Grigori I just think that it makes sense and would be a cool reward for risking them in Adventurer form ...
-I think that every parlay into the unknown of these features should reward the gambler with some experience ...
-automatically upgrade a unit ...
-a unique unit ... 'your unit happens across a bottle, when he rubs it a genie pops out and grant's him 3 wishes, he wishes for fame, fortune, and thinking long and hard your unit wishes for ultimate power, to which the genie turns your unit into a genie and traps him in the bottle that had imprisoned him' you receive a genie
-a young dragon ... you find a baby dragon and decide to raise it, rather than kill it ... which could incur the wrath of another dragon later in the game (and I know in FFH Dragons are unique tools of the gods, maybe call it a wyvern)
-a special hero type, with unique abilities ...
I also wish Loki could level up ... occasionally I kill somethign with loki and it's be nice to give him mobility or the ability to defend himself, maybe even more powerful spells ... yeah, I think it makes sense for Loki to be able to dominate someone ... otherwise he is kind of pointless to have in a late game situation ...
I still think Acheron is too pussified ... no offense to those to whom a vagina is appropriate ... I just think that compared to the other Dragons he's a bit lacking in manhood ... dragonhood ??? ... and have too many times spent the time and resources building up a Beastmaster to capture the beast just to have him sit there immobile for the rest of the game ... I understand the balance issues but throw me a bone ... how about +1 free promotion ... it doesn't make up for the fact that he doesn't fly (impossible terrain, ignore terrain movement costs) but at least it allows the beast to move if you're able to capture/subdue him
and beasts should have access to mobility 2 if not a mobility 3 just for them and certain mounted heroes
I would also like to see a mounted adept/mage(wizard)/archmage ... maybe a unique unit for the Amurites
I've rambled on enough for this morning ...
my work here is done ...
away ...