Yup, I get your point. Punishing the well-played fractions (which are the dominating ones) would lower the fun of becoming one.
Your mentioned improvements of Phase2 are all very appreciated. Especially the hell-layer and the Quests will definately boost this MOD from "VeryGood" to "unbelievable OMFGSTFUBBQ".
The Axies vs. Allies Idea seems a good opportunity to add a possible new victory option. Perhaps it would force the fractions to join one of the two Alliances in order to acquire victory by defeating the other one. The neutral fractions would become the balancing factor by joinig the weaker Alliance. To actually make everyone join one Alliance, you could give Boni for the first ones joining or mali for the ones not joining at all.
This would need to change the winnig-options as well, because dominating should at least mean 75% of map control. Cultural victory-score must be higher etc..
Don´t know if its worth it, but at least you could kinda reset the powerbalance without punishing the strong ones in the late game.
Initialized maybe by a wonder on both sides.
Other diplomatic options, hmmmm....
1)The weaker fractions could be more likely to help each others out with ressources or techs (maybe even regardless of their religion). The dominating ones would have to pay a higher price for trading with a weaker one.
2)Perhaps the Gods (as a diplomatic fracion only, if it´s possible) could even help the weaker fractions out, by giving military units or kind of a heavy bless Global-Spell, or..... I don´t know, for an offer of culture or money or whatever.
3)Maybe the chance of declaring war on the dominating fraction could be higher, when these are already in war with another one.
4) Complete new diplomatic-Option:
Embargo (or even war?) for the rest of the game against one of the dominating fractions. Probably bad idea, because I would cry if everyone cancels his trade with me
Guess most of this is not as good as it sounds to me , but perhaps I inspired people with more effective ideas.
Your mentioned improvements of Phase2 are all very appreciated. Especially the hell-layer and the Quests will definately boost this MOD from "VeryGood" to "unbelievable OMFGSTFUBBQ".
The Axies vs. Allies Idea seems a good opportunity to add a possible new victory option. Perhaps it would force the fractions to join one of the two Alliances in order to acquire victory by defeating the other one. The neutral fractions would become the balancing factor by joinig the weaker Alliance. To actually make everyone join one Alliance, you could give Boni for the first ones joining or mali for the ones not joining at all.
This would need to change the winnig-options as well, because dominating should at least mean 75% of map control. Cultural victory-score must be higher etc..
Don´t know if its worth it, but at least you could kinda reset the powerbalance without punishing the strong ones in the late game.
Initialized maybe by a wonder on both sides.
Other diplomatic options, hmmmm....
1)The weaker fractions could be more likely to help each others out with ressources or techs (maybe even regardless of their religion). The dominating ones would have to pay a higher price for trading with a weaker one.
2)Perhaps the Gods (as a diplomatic fracion only, if it´s possible) could even help the weaker fractions out, by giving military units or kind of a heavy bless Global-Spell, or..... I don´t know, for an offer of culture or money or whatever.
3)Maybe the chance of declaring war on the dominating fraction could be higher, when these are already in war with another one.
4) Complete new diplomatic-Option:
Embargo (or even war?) for the rest of the game against one of the dominating fractions. Probably bad idea, because I would cry if everyone cancels his trade with me
Guess most of this is not as good as it sounds to me , but perhaps I inspired people with more effective ideas.