C:\Documents and Settings\Admin\Мои документы\My Games\Colonization\CivilizationIV.ini
; The maximum number of autosaves kept in the directory before being deleted.
MaxAutoSaves = 10
; Specify the number of turns between autoSaves. 0 means no autosave.
AutoSaveInterval = 1
D:\Soft\Games\Colonization\Mods\Medieval Tech 2.0\Medieval Tech 2.0.ini
; The maximum number of autosaves kept in the directory before being deleted.
MaxAutoSaves = 10
; Specify the number of turns between autoSaves. 0 means no autosave.
AutoSaveInterval = 1
C:\Documents and Settings\Admin\Мои документы\My Games\Colonization\Saves\single\
AutoSave_AD-0908.ColonizationSave
AutoSave_AD-0914.ColonizationSave
AutoSave_AD-0920.ColonizationSave
AutoSave_AD-0926.ColonizationSave
AutoSave_AD-0932.ColonizationSave
AutoSave_AD-0938.ColonizationSave
AutoSave_AD-0944.ColonizationSave
AutoSave_AD-0950.ColonizationSave
AutoSave_AD-0956.ColonizationSave
AutoSave_AD-0962.ColonizationSave
I don't get this issue, nor do I see the note
Currently native pedlers can be captured. Thus human has hordes of free colonists. Kailric suggested me to create a new profession "barbarian pedler" with power 2 and not unarmed. I did it and noticed two things: human can turn colonist into barbarian pedler and natives use both old and the new variants. So the note is: after fixing the bug don't forget to disable barbarian_pedler for human and ordinary pedler for natives.