The Great Apple
Big Cheese
A python error in the code most likely. I would enable python error popups, and it should tell you what is going wrong.
## 12monkeys - PlotList Button Enhancement - begin
# mainInterface = CvMainInterface.CvMainInterface()
mainInterface = PLEMainInterface.CvMainInterface()
## 12monkeys - PlotList Button Enhancement - end
12monkeys said:2.) DONE! fixing turn to heal calculation
3.) DONE! display negative promotion values (currently the're not displayed)
4.) DONE! fixing "double move" attributes in mouse over inof (currently they're canbe displayed twice)
5.) DONE! fixing pOldPlot issue
6.) DONE! switch off PLE button when switching interface mode (eg. when switching to world builder)
7.) DONE! unit movmements wrong calculated
8.) DONE! python error when chaningin python code while game is running
wotan321 said:Okay then, concerning mods, here I am trying to add in components and I am not a python knowledgbable person..... its not fun.
Could I simply take the python folder from the Cobbled mod, or Sevos, or the Mylon mod, and plop it in my Mod folder replacing the default Python folder...? Then add the art and text?
@mikezang12monkeys said:bug fixes :
1.) fixing issues with malfunctioning mouse over info by usage of some new v1.61 API features.
TheLopez said:I was asked by Houman if I could port 12monkeys PLE to warlord and here is the link to the download: http://forums.civfanatics.com/./downloads.php?do=file&id=2540
enjoy.
screen.setBarPercentage( szStringMoveBar, InfoBarTypes.INFOBAR_STORED, float( fCurrMoves ) / float( fMaxMoves ) )
if (fMaxMoves):
screen.setBarPercentage( szStringMoveBar, InfoBarTypes.INFOBAR_STORED, float( fCurrMoves ) / float( fMaxMoves ) )
else:
screen.setBarPercentage( szStringMoveBar, InfoBarTypes.INFOBAR_STORED, float(1.0) )