Works fine with 1.61.Dale said:Does the mod now fully work with 1.61?
EDIT: Assuming you also use the modified XML files provided with
FIX for version 1.61 thanks to porges
... near top of first post.
Works fine with 1.61.Dale said:Does the mod now fully work with 1.61?
CarterField said:Could you be a fine chap and tell me what exactly I have to tell the XML? I really want to try this amazing mod but every time I restart the game I still have only 3 warriors. How do I fix this? I don't know anything about modding. Thanks.
King Flevance said:I am not sure why this shows up as it does. But the screenshot below is what I get on some units. Not all though, as the spearmen, mech infantry, and many others show up fine. However, on some units I get a red dot. My Battleships have a black bubble around the center. I am trying to spot what is causing it atm and figured I would post in case someone had an answer. I like the scale though, and the formations are great.
Thanks.
EDIT: I added another pic, what are these boxes in notepad in the FormationInfos.xml file?
seZereth said:hmm those boxes are tabstops i think, dont know which format created them. I use xml psy to edit stuff, so i dont have any issues with boxes (xml spy is free!)
The red dots are caused by a wrong linking in the art_definesunits (to the models in their folders) or in the unitinfos (to the art_defines). it could be that you downloaded the xml only version, there the modifiied art is missing,... you would have to create the folders and put some units in their (where it is linked in the art_defines) otherwise download from the filegone link, where you will get the "fullversion" with art and xml... it does work, but it seems temporarily unavailabe (i am speaking of filegone).
You need a 1.61 fix for this mod, it's at the top of the first post. Just download the file and unzip it into regiments letting it overwrite everything.ArmoredChimp said:Hi, I'm new to mods and I tried to follow the instructions exactly but I believe somewhere along the way I must have messed up.
This is the first mod I've gotten for this installation of Civ 4.
Ok, so I installed the game, got the newest 6.1 patch, installed it, then downloaded the newest version of regiments. I put it into the Mods folder as instructed, and when I select it from inside the game(or when I tell the civ ini file to start Regiments from the beginning), when it is loading the XML files, I get an error about TECH_COMMUNISM not being correct.
The game loads anyway, but there is no text! I can select stuff and when I blindly pressed the buttons and managed to start a game, indeed the regiments DID work, but I can't play the game with no letters, anywhere.
There are no letters on any of the menus, or in the game.
Sorry if I missed something obvious, help would be appreciated.
The "boxes" are non-ANSI character codes, notepad won't display them properly. You can open it with wordpad (which will display them properly) and then save it as plain text (ANSI). Or you can just use wordpad instead of notepad for editing XML files, it's a bit quicker for things like search & replace, just try not to use the rich text optionsKing Flevance said:EDIT: I added another pic, what are these boxes in notepad in the FormationInfos.xml file?
King Flevance said:Thanks. I got it working now. I just changed the ART_DEF_OFFICERUNIT xml to ART_DEF_UNIT. Now they are all working.
cdcool said:And where are they located?