Hi,
I am annoyed by some of the unit upgrade paths in Civ 5 BNW and since I don't know how to change them myself I figured I could ask for help here.
Here is a list of some inconsistencies and problems I came across that I would like to fix:
1. Pikemen upgrade to lancers, which in turn upgrade to anti tank guns. I get it, tanks replace mounted units in the late game and the spearmen upgrade line is in theory supposed to counter these units.
The main problem I see here is that this is in fact not at all how spearmen and pikemen are used in the game. They are rather used as alternative to Swordsmen and Longswordsmen when you are out of iron or don't have the necessary techs to build them yet. Spearmen and pikemen are used primarily as meat shields, collecting Drill and Cover promotions along the way so that you can stack defensive terrain bonuses on them. When they upgrade to a mounted unit, they loose their defensive terrain bonuses and suddenly change their role from a tanking unit to a mobile harassment unit.
Another Problem I see with this upgrade path is that the gaps between pikemen and lancers and lancers and anti tank gun are very large to the point where it becomes pretty useless to have them around.
2. Chariot archers upgrade into knights. This is just stupid. A ranged unit upgrades into a melee unit, all its promotions become useless and if your army was a well rounded pikemen chariot mix before, all of a sudden you end up with a bunch of melee cavalry you did not want at all in the first place. An exception for this are Mongolian and Arabian chariot archers, as they upgrade to their unique knight replacements which are mounted ranged units. But this just kind of delays the problem, as Keshiks and Camel Archers upgrade into cavalry later.
3. Privateers skip the upgrade into ironclads for no apparent reason and are kind of to week for an era until they finally upgrade into destroyers, together with ironclads.
So, i would like someone to either to create a mod which makes the following changes to the unit upgrade paths or to help me a little to learn how to do this myself:
For all Civs:
1. Privateers should upgrade to Ironclads, not to Destroyers, including all unique units.
2. Pikemen should upgrade to Musketmen, not to Lancers, including all unique units.
3. Knights should upgrade to Lancers, not to Cavalry, except for Mongolian and Arabian unique units (Keshiks and Camel Archers).
4. Lancers should upgrade to Cavalry, not to anti tank guns, including all unique units.
5. Chariot Archers should upgrade to Crossbowmen, not to Knights, except for Mongolian and Arabian Chariots.
Only for Mongolia and Arabia:
6. Mongolian and Arabian Chariots should still upgrade to the unique Knight replacements Keshik and Camel Archer.
7. Keshiks and Camel Archers should upgrade to Gatling Guns, not to Cavalry.
8. Mongolian and Arabian horseman should upgrade directly to Lancers, not to Keshiks and Camel Archers.
That would be it. If this is possible and not to difficult to code, I would be really happy if someone could make such a mod or teach me how to do it myself.
Greetings,
Quappas.
I am annoyed by some of the unit upgrade paths in Civ 5 BNW and since I don't know how to change them myself I figured I could ask for help here.
Here is a list of some inconsistencies and problems I came across that I would like to fix:
1. Pikemen upgrade to lancers, which in turn upgrade to anti tank guns. I get it, tanks replace mounted units in the late game and the spearmen upgrade line is in theory supposed to counter these units.
The main problem I see here is that this is in fact not at all how spearmen and pikemen are used in the game. They are rather used as alternative to Swordsmen and Longswordsmen when you are out of iron or don't have the necessary techs to build them yet. Spearmen and pikemen are used primarily as meat shields, collecting Drill and Cover promotions along the way so that you can stack defensive terrain bonuses on them. When they upgrade to a mounted unit, they loose their defensive terrain bonuses and suddenly change their role from a tanking unit to a mobile harassment unit.
Another Problem I see with this upgrade path is that the gaps between pikemen and lancers and lancers and anti tank gun are very large to the point where it becomes pretty useless to have them around.
2. Chariot archers upgrade into knights. This is just stupid. A ranged unit upgrades into a melee unit, all its promotions become useless and if your army was a well rounded pikemen chariot mix before, all of a sudden you end up with a bunch of melee cavalry you did not want at all in the first place. An exception for this are Mongolian and Arabian chariot archers, as they upgrade to their unique knight replacements which are mounted ranged units. But this just kind of delays the problem, as Keshiks and Camel Archers upgrade into cavalry later.
3. Privateers skip the upgrade into ironclads for no apparent reason and are kind of to week for an era until they finally upgrade into destroyers, together with ironclads.
So, i would like someone to either to create a mod which makes the following changes to the unit upgrade paths or to help me a little to learn how to do this myself:
For all Civs:
1. Privateers should upgrade to Ironclads, not to Destroyers, including all unique units.
2. Pikemen should upgrade to Musketmen, not to Lancers, including all unique units.
3. Knights should upgrade to Lancers, not to Cavalry, except for Mongolian and Arabian unique units (Keshiks and Camel Archers).
4. Lancers should upgrade to Cavalry, not to anti tank guns, including all unique units.
5. Chariot Archers should upgrade to Crossbowmen, not to Knights, except for Mongolian and Arabian Chariots.
Only for Mongolia and Arabia:
6. Mongolian and Arabian Chariots should still upgrade to the unique Knight replacements Keshik and Camel Archer.
7. Keshiks and Camel Archers should upgrade to Gatling Guns, not to Cavalry.
8. Mongolian and Arabian horseman should upgrade directly to Lancers, not to Keshiks and Camel Archers.
That would be it. If this is possible and not to difficult to code, I would be really happy if someone could make such a mod or teach me how to do it myself.
Greetings,
Quappas.