This mod adds a fourth gamespeed option called "Saga". Its twice as long as epic at 1300 turns. Warning: The game speed moves at a snail's pace therefore its not for those who like faster games. EDIT: Im talking about the pace of the timeline not about lag
Here is how the turns are layed out
Turns-------------Years per turn-----Years
100------------------20--------------4000bc - 2000bc
200------------------10--------------2000bc - 1ad
200-------------------5---------------1ad - 1000ad
250-------------------2--------------1000ad - 1500 ad
550-------------------1--------------1500ad - 2050ad
- Tech cost is at 300% (double the epic cost) to stay in sync with the timeline
- Unit production is at 150% allowing civs to raise armies fast compared to the overall timeline
- Building costs are also at 300%, this makes is to that a city will have to invest ample time in order to build a building.
- Tile improvement rate is at 175%, this allows for fairly mature empires in the ancient times.
This mod create a longer game that allows for more dynamic wars in all the different eras. Although units are built relatively quickly, city improvement cost are high and balance out the game so that there is always something to build in a city.
I tested this mod with two games ( Which developed into different scenarios)
Game 1) I was on an isolated continent, I ran out of things to build and could not produce wealth because I didnt have currency yet
Game2) I had three neighbours near me and there were very exciting politics and dynamic wars in the ancient era.
Improvements to be made:
1)Edit Wealth, Culture and Research to be available right from the start ( I havent found how to do this yet)
2) Balance out the maintenace costs ( seemed to be in debt most of the time)
All comments and suggestions are greatly appreciated. Simply download this mod and put it into your mods folder and load it from the game menu, enjoy!
Saga: v 1.1:View attachment Saga.zip
Here is how the turns are layed out
Turns-------------Years per turn-----Years
100------------------20--------------4000bc - 2000bc
200------------------10--------------2000bc - 1ad
200-------------------5---------------1ad - 1000ad
250-------------------2--------------1000ad - 1500 ad
550-------------------1--------------1500ad - 2050ad
- Tech cost is at 300% (double the epic cost) to stay in sync with the timeline
- Unit production is at 150% allowing civs to raise armies fast compared to the overall timeline
- Building costs are also at 300%, this makes is to that a city will have to invest ample time in order to build a building.
- Tile improvement rate is at 175%, this allows for fairly mature empires in the ancient times.
This mod create a longer game that allows for more dynamic wars in all the different eras. Although units are built relatively quickly, city improvement cost are high and balance out the game so that there is always something to build in a city.
I tested this mod with two games ( Which developed into different scenarios)
Game 1) I was on an isolated continent, I ran out of things to build and could not produce wealth because I didnt have currency yet
Game2) I had three neighbours near me and there were very exciting politics and dynamic wars in the ancient era.
Improvements to be made:
1)Edit Wealth, Culture and Research to be available right from the start ( I havent found how to do this yet)
2) Balance out the maintenace costs ( seemed to be in debt most of the time)
All comments and suggestions are greatly appreciated. Simply download this mod and put it into your mods folder and load it from the game menu, enjoy!
Saga: v 1.1:View attachment Saga.zip