Sevo
Leaf on the Wind
BenniusCaesar said:Really ignorant question..
If you install one of these 'mods' you can still select to play the game in its original form at startup. Is that right?
Some of them sound really fun, but I'm afraid I'll overwrite the original Civ4 and not be able to play it again without the mod.
"YES!". There is a folder in your /CIV4/ directory, wherever you installed it, called "MODS". Mine is "e:\Civ4\mods\". If you unpack the mod file in that folder, you can load it from the in-game menu: Main Menu-->Advanced--> Load a mod. Then you can play with the original game, or load a mod and play with that.
keldath said:hello sevo
i succsessfully inserted 3 civs into your mod+another map size.
if yould like id be happy to transfer my work to you for further work.
im continueing in adding more civs.
so far i used israel scotland and carthage.
Feel free to post the mod yourself! I'm going to add civs myself soon, but I'm waiting on two things: 1) I want to add some more traits first (going to do this the hard way because I have some very specific stuff I want to add, but I think it'll be well worth it), and 2) I want to integrate my new religion stuff first. But I know there are a bunch of people waiting for new civs in this mod...
GIR said:i cant see the Tuna, Book and Anticient Tempel resource ICONS in the city screen.
There are no graphics for them, hence they don't show up. No graphics were included in the original mods to my knowledge. I've already created civilopedia graphics and entries for all of them, but I need to add some of the other little graphics. Thanks for the heads up, though.
GIR said:and could you plz include this 'feature' from GreenMod?:
removed the max 6 specialits shown in city screen
If you now settle more than 6 great persons in a city they will be displayed into the city screen, but at least you know they are there.
and from Mylon Mod the tallest bulding wonder:
i think the idea of a tallest building wonder is great!
Heh...I kinda like that idea, too. Lemmie look into it.