Walter Hawkwood
RI Curator
BTW, a suggestion. Once again, tied with a different game scope. Great general mod has quite a few (compare to other specialists) soldier-producing buildings. The main issue is that one of those is barracks, a building available from start. With slower tech research in your mod, it is almost certain everyone has barracks in most cities very early on (while in vanilla there was quickly quite a choice of what to build) - and, consequently, Great General becomes far more popular than any other GP. So, the suggestion itself - remove soldier from barracks and drydock. This way there's still a sizeable amount of soldier-enabling buildings left, but other GPs get produced too (tested, works).