Civitar
Adventurer
Would just changing the base model like in the tutorial require a change to the texture so that the two new minarets would appear in the game? Or are the required parts of the texture copied as well?
if you are just copying a mesh then it will map to the same parts in the texture. no new texture needed
With the release of the Nexus Buddy 2 beta 8
Ok, I managed to load "something", but cube still exists:
So new blender will be compatible with civ 5? I read somewhere that I must use older version. Blender 2.79a or b or just 2.79? Or 2.8? I saw scripts for that too in your files.
I installed Nexus Buddy 2.5.3.
That's the mod I base on and which was my inspiration. Unfortunately current dll transfer to cp (vox populi) made by @Iamblichos seems to not work.If you are wanting to make Natural Wonders for Civ 5 that is only possible via this workaround mod:
https://forums.civfanatics.com/threads/wondrous-nature.573645/
Once you have exported the the .gr2 file what do you use to create a .fxsxml that the game requires to use the model?