AlexandrJJ
Chieftain
- Joined
- Mar 2, 2009
- Messages
- 43
Yes! Thank you, you have my appreciation; I was JUST hoping that I'd be able to start a new game after I got done making food for the family!
Exactly what I have in mindAnyway, since you're adding spy missions, you can add more stuff for him when you get to him.
Using your modmod playing with the Lurchip, and I have noticed that occasionally my dwarven adepts learn chanelling 2 when they go up a level. I gather that this was supposed to be a Amurite-only trait. My lovely magical lurchip also have five palace mana, but perhaps that was added in FF previously. Anyway the difference your AI work makes to the game is HUGE, and it is far more challenging and much better as a result. Congrats.
I like the AI improvements you made. Any chance you'll release the new AI separately, Sephi?
i play on monarch now (normal ffh emperor++) and the only change i can see is that the ai is getting incredibly ridiculous boni.
I believe difficulties below noble give a bonus to human players instead.
If you want to merge my AI tweaks into FF balance setting, you could do this:Great to see Sephi tackling the issue of AI - it is far more important than new units and wonders but i suspect it is rather hard to do. The AI improvements are the most useful aspect of this mod. Tweaks on production and commerce values are just icing. A better AI will make for a better game - please can you separate out the AI mod from the balance pass so that people who are happy with the current FF balance can still benefit from your hard work.
ok, I will keep an eye on the ljos. If you build your cities on hills and build palisades, they should have some problems to take them with fawns though.1st of all sorry for my harshness ^^
just had to quit 2 games in a row because ljos were my direct neighbours.
try to play against them on a small map.
the 2 food and 2 hammers are like increasing their production by 200%.
if it were just in the capitol it would be fine. but in turn 55-60 they have 3 cities, meaning +15 which is way above normal deity bonusses. if the enemies start far off its ok but if they are close then they will wage war against u and u cant hold them off. and even if u can they tech so incredibly fast.
the biggest prob with ljos then is that they get their religion so damn fast that before turn 100 they have 5+ cities with ancient forests which are like 2 normal fields meaning that with their boni they have 300 - 400% bonusproduction compared to normal ffh
most other civs are ok but they really need to be toned down.