acluewithout
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- Dec 1, 2017
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Are we getting another update? DLC? Expansion? WHO KNOWS!
Anyway. Cross-fingers, we may get one or two more updates this year for Civ 6. If we do, are there any Mods on Steam that people think FXS should look to implement in the base game?
Here's my list.
Anyway. Cross-fingers, we may get one or two more updates this year for Civ 6. If we do, are there any Mods on Steam that people think FXS should look to implement in the base game?
Here's my list.
- Aircraft Carrier Promotion Tweak. Gets rid of promotion tree for Aircraft Carriers, and instead makes them upgrade based on research like the GDR does. Brilliant idea, and totally gets around the problem of Aircraft Carriers being hard to upgrade because they're rarely involved in direct combat.
- Key Unit Balancing. Some good ideas here, like Heavy Cav getting a bonus v Pre-Gunpower Melee Units, Seige getting a bonus v City Defences. @Sostratus Balance Mod is also excellent. Of course.
- Exclusive Policies for Tier 4 Governments. Lets T4 Governments use the Policies which are otherwise exclusive to T3 Governments. This is a must change.
- Engineers Build Roads without Spending Charges. I did have this Mod, but can't find it now. Like the one above, this is a must.
- Better Report Screens, Real Era Tracker and Global Relations Panel. I really like the Civ 6 UI (crazy, I know), but these Mods add some important clarity to the game. GRP really brings diplomacy to life, and I can't recommend it enough.
- Better Walls. Buffs Walls. Particularly like adding +1 Housing to T3 Walls. I also use another mod with changes the name for T2 and 3 Walls to Castles and Renaissance Fortress which I like better for flavour.
- 8 Ages of Pace.
- Encampment Expansion. Just adds a bit more crunch to Encampments and Harbours.
- Progressive Power Consumption. Adds increasing power demands for Cities. I've said before the game needs a bit more empire management in the late game, and I think this Mod is a good example of how that could work.
- Renewable Energy Complexity. Adds a bit more crunch to late game green tile improvements.
- Oasis give adjacency to Commercial Hubs. Says it in the name.
- Elizabeth I. So, this isn't really a thread about Alt Leaders. But I like that this Mod adds Lizzie I, and love that it makes the Sea Dog her unique unit (rather than have it as the Civ's UU), and gives England the Dreadnaught instead which I think works better.
- Better Coastal Cities and Water Tiles. This mod goes a bit far in my opinion, but I like that it makes shipyards add production to all tiles, not just unimproved ones.