[Module] Slavery

Sephi

Deity
Joined
Jan 25, 2009
Messages
3,092
This Module adds Slavery as a starting tech to some leaders which allows them to use slavery civic from turn 0. Module can easily be removed by deleting the normalmodules/slavery folder (module isn't included yet).

Slavery Tech is given to:
All Doviello Leaders
All Clan of Embers Leaders
Furia (Balseraphs)
Elijah (Calabim)
Malchavic (Sheaim)

Way of the Wicked still allows non good Leaders to use slavery civic.
 
In Orbis, many civs have starting civics for which they don't have the prerequisite tech. It seems to work fine. They just can't switch out and then back into the civic. So why add a tech? The only thing you seem to be adding is the ability to switch out and then back in to Slavery civic.
 
interesting, didn't thought about a starting civic. Advantage of the tech is that I can give it to a single leader via trait rather than a whole civ.
 
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