[to_xp]Gekko
QCT junkie
We had been living in Hell for so long it felt like forever, until our lord Sabathiel led us back to Erebus. The Ice Age had passed, but we had no idea who survived the harshness of those centuries.
We build our new capital, Torrorerial, and we gear up for whatever dangers might lurk in the wilderness.
Friendly villagers teach us the wisdom of the ancient chants.
Our scouts bring reports of a barbarian city nearby. Sabathiel tells us that Orcs are actually the descendents of the Bannor followers of Bhall that got twisted from her fall. Their passion once burned for justice and light: they've become nothing more than chaotic beasts moved by hatred and rage ...
We encounted another civilization, worshippers of the fallen God of Winter. Our holy light will melt their heathen beliefs.
The taint is stronger than we thought. Our scouts witness another barbarian city:
...And yet one more! Clearly these lands are cursed, the followers of Agares must have a strong presence on the mortal plane as well.
We didn't hear reports from those scouts for a while now, it seems like they've met their demise. We will avenge them.
We recover glorious knowledge of the Age of Magic: our empire will be sprawling and wealthy, or we'll get overrun by orcs. We've not been fighting in hell for centuries only to let some greenskinned brute boss us around.
We summon faithful warriors: their love for their country is so strong it will allow them to keep fighting through their death as long as there's evil around.
And we gather a powerful band of elite axemen who will soon slaughter the hordes of barbarians that surround us. They'll get trained in offensive discipline, as we have many cities to capture.