Heinage
Khan
...OK maybe more like 'moments where the AI has done something kinda smart'.
Have you had any cases where the AI has done something that makes you think: "wow, that's not half bad actually, good job! "
I can think of 2 recent cases (on Emperor difficulty):
1. In my current game, I repelled an invading force of Hiawatha during a defensive war (playing cultural/religiously as Pachacuti), which was decent but not good enough to get through 8 comp. bows (upgraded from slingers) in the hills and mountains. I then started launching a counter-attack on one of his newest cities closest to my capital. The moment I entered his lands with an invasion force, he rush-bought Walls, a Trebuchet, and brought 3 Mohawk Warriors to that city. Seeing that there was not a snowball's chance in hell of getting that city, I actually ended up retreating. Awesome.
2. In an older game as Carthage, I started very close to a cornered Napoleon on a peninsula. Great. Knowing that hostilities would be inevitable, I decided I may as well antagonise him and build cities in a pristine location in the one spot he had left, but on the other side of him. Now, for reasons that I, to this day, cannot fully explain without assuming that the AI must be brilliant, Napoleon decided to buy a useless desert tile, 3 tiles out from Orleans, stopping me from sending a settler to that much-coveted spot! (at least until I got Optics). It seriously looked like something a human would do faced with the exact same circumstances. The only other reason I can think of, for the AI to want that desert tile so much it purchases it, is if it knows that there is oil there later on (I didn't continue long enough with that game to find out).
Anyway, glad I could share these moments and hope that there are many more to come
Have you had any cases where the AI has done something that makes you think: "wow, that's not half bad actually, good job! "
I can think of 2 recent cases (on Emperor difficulty):
1. In my current game, I repelled an invading force of Hiawatha during a defensive war (playing cultural/religiously as Pachacuti), which was decent but not good enough to get through 8 comp. bows (upgraded from slingers) in the hills and mountains. I then started launching a counter-attack on one of his newest cities closest to my capital. The moment I entered his lands with an invasion force, he rush-bought Walls, a Trebuchet, and brought 3 Mohawk Warriors to that city. Seeing that there was not a snowball's chance in hell of getting that city, I actually ended up retreating. Awesome.
2. In an older game as Carthage, I started very close to a cornered Napoleon on a peninsula. Great. Knowing that hostilities would be inevitable, I decided I may as well antagonise him and build cities in a pristine location in the one spot he had left, but on the other side of him. Now, for reasons that I, to this day, cannot fully explain without assuming that the AI must be brilliant, Napoleon decided to buy a useless desert tile, 3 tiles out from Orleans, stopping me from sending a settler to that much-coveted spot! (at least until I got Optics). It seriously looked like something a human would do faced with the exact same circumstances. The only other reason I can think of, for the AI to want that desert tile so much it purchases it, is if it knows that there is oil there later on (I didn't continue long enough with that game to find out).
Anyway, glad I could share these moments and hope that there are many more to come