AshMarshall
Chieftain
- Joined
- May 27, 2015
- Messages
- 1
Hello, I've recently returned to playing Civ IV BTS after a couple years away from the game. I have a lot of the fundamental ideas down pretty well, but I'm pretty weak in some of the more advanced and mid-game concepts.
I've always done OK on the easier levels, but I'm repeatedly having difficulty in the middle of the game on Monarch level, regardless of leaders or paths I choose.
I've read a lot of posts and advice on this forum, especially some of the posts by Seraeil, but I'm struggling to improve my game.
I typically play mammoth games on large maps, usually terra, big & small or continents and I tend to be one of the most technologically advanced civs through the first 200 turns. Then the rival civs start to eat into my score leads.
As an idea, I tend to build three early cities and, if the opportunity allows, I try to have a gold-producing capital with lots of cottages; a food-producing city that I can use to run specialists; and a production hammer-heavy city with lots of mines in hills to pump out units. If possible I'll build cities on the same river to make a trade route and sometimes I'll overlap tiles as helper cities to build up cottages early.
I connect my resources as early as possible and emphasize my research on what will allow me hook up these resources. I don't bother founding a religion, but I try to complete the Pyramids (so I can switch to representation or police state) and the Oracle. If I do go for the Oracle, I beeline to writing and get code of laws as my free tech. I'm also comfortable whipping and chop-rushing.
I tend to favor picking a creative civ for the early culture border pops, but I've also tried playing with the Dutch, Mongols, English and Romans.
I can usually take a couple cities if I start an early war and then I'll return after I've researched construction and built up a good size of catapults. I do have trouble getting other civs to like me enough to declare war on other AIs, outside of those like Montezuma with the aggressive traits. I'll give in to their demands if they're powerful and on my borders, but invariably civs will all ask me to declare wars on opponents or stop trading with them when I'm not ready to go to battle and then I'll get the -1 diplomacy hit.
After 7 or 8 cities, maintenance costs start to hurt my science. After that, it really cripples it, even with courthouses. I can raze cities, but after I make peace, civs tend to send settlers back out.
Any mid-game advanced concepts would be great.
Thanks
I've always done OK on the easier levels, but I'm repeatedly having difficulty in the middle of the game on Monarch level, regardless of leaders or paths I choose.
I've read a lot of posts and advice on this forum, especially some of the posts by Seraeil, but I'm struggling to improve my game.
I typically play mammoth games on large maps, usually terra, big & small or continents and I tend to be one of the most technologically advanced civs through the first 200 turns. Then the rival civs start to eat into my score leads.
As an idea, I tend to build three early cities and, if the opportunity allows, I try to have a gold-producing capital with lots of cottages; a food-producing city that I can use to run specialists; and a production hammer-heavy city with lots of mines in hills to pump out units. If possible I'll build cities on the same river to make a trade route and sometimes I'll overlap tiles as helper cities to build up cottages early.
I connect my resources as early as possible and emphasize my research on what will allow me hook up these resources. I don't bother founding a religion, but I try to complete the Pyramids (so I can switch to representation or police state) and the Oracle. If I do go for the Oracle, I beeline to writing and get code of laws as my free tech. I'm also comfortable whipping and chop-rushing.
I tend to favor picking a creative civ for the early culture border pops, but I've also tried playing with the Dutch, Mongols, English and Romans.
I can usually take a couple cities if I start an early war and then I'll return after I've researched construction and built up a good size of catapults. I do have trouble getting other civs to like me enough to declare war on other AIs, outside of those like Montezuma with the aggressive traits. I'll give in to their demands if they're powerful and on my borders, but invariably civs will all ask me to declare wars on opponents or stop trading with them when I'm not ready to go to battle and then I'll get the -1 diplomacy hit.
After 7 or 8 cities, maintenance costs start to hurt my science. After that, it really cripples it, even with courthouses. I can raze cities, but after I make peace, civs tend to send settlers back out.
Any mid-game advanced concepts would be great.
Thanks