maltz
King
- Joined
- Jan 24, 2006
- Messages
- 967
Chapter 18. The Deadly Trio
I used to think a large army is required to take down a city without loss, but this game taught me something new. All the attacker needs is a long-ranged weapon that can remove the city's health faster than it recovers. When the city's HP goes to red, just move up any melee unit to finish it up. A level 6 siege weapon (3 promotions through Open or Rough, then Range, then Logistics) is exactly what is required.
But such godly weapon is rarely seen in non-marathon games. And I haven't seen it in my previous Marathon games before, either, because I had never had such an effective training ground like England in this game. If I were to play other OCC game, maybe I will actively look for a constant enemy to give me this training oppurtunity. War is always profitable.
334. As mentioned in the last chapter, Hospital in Teno did not give 1/2 new population right away when Teno grows from 21 to 22. I should have purchased it a lot earlier. But my attention is not on boring city development anymore. It is war time!
335. Since the Earth is so small, Monty's army soon marched to the border of America and Russia. Here I saw Chinese pikemen slaughtered by the more advanced American units. CS Seoul's units (the Cultural CS was allied with Monty and therefore declared war to Washington) were not doing very well, either.
Fear not. Wait for Monty to setup the Cannon on the hill!
336. The 4th Great Person was born in Teno. This one was a G-Sci. There was a tight race between a G-Sci and a G-Eng. But I had no use for G-Eng until a lot later (to rush UN). So I let G-Sci out first.
337. I have seen this number enough times - after denouncement, resources are sold for 409 gold each. 45% of the original price. If the AI hates me further, I can only sell for 300+ gold.
I had stopping counting the times that I sold resources, since now each resource is sold at a discount. The original purpose was to give a rough idea of how much money I can make from resource trade in a game (for furture planning's reference).
In this game, Monty had 4 resources to start, and got his 5th and 6th-and-half (through Cultural Bomb) later. I sold resources 17 times at turn 405. So I roughly earn 38 gold/turn from resource trading in a 4-5 resource game. If the game remains peaceful and lasts 700 turn (in a long game, probably for cultural/tech victory), each resource will net me 6000 gold. I should keep that number in mind.
338. I didn't pay close attention to terrain obstacles before. Now I only have one ranged unit, so my attention is very focused. The Cannon can actually blast through a hill if it is already located on top of a hill behind it. A nice position to safely bomb Washington from, since that hill before it provides coverage for the Cannon.
339. Ha! there is no peace. You are going down!
340. Washington already had his unique military units Minuteman. Giantman or Minuteman, before the Cannon they are all dead men. Two hits per turn kills everything that comes into the Cannon's demonic range.
350. (There is no 341-349! I simply skipped these numbers while saving the images. I cannot count properly!) Monty accumulated enough smilely faces for the second happiness Golden Age. I realized that Happiness Golden Ages are always 20 turns, while G-P's Golden Ages diminishes by 2 each time.
(If Marathon is 3 times longer than Regular games, shouldn't it be 30 turns?)
351. It took the Cannon only a few turns to wear down Washington's defense. Jao and Jar made the last hit look easy.
352. Ha! The capital of the most powerful Civ is gone just like that! Must be a bad sight for those Ocean View condos with black oil floating on the ocean. They of course didn't know what it is.
New York is next!
353. The research on Military Science is complete. So I can use the new G-Sci together with the City State's G-Sci (who got escorted home on a Destroyer) to rush two techs. The choice is obvious - Steam Power and Electricity.
354. Monty is only 5 techs away from Globalization! Refrigeration could have been half-free as well, if Monty had not declared war on Washington (that RA finishes in 15 turns or so). So Monty could have be researching something else (probably the low route to get to Rifleman).
Then, social policies' two free techs will be used to pop Plastics and Penicillin. Finally, Monty should be able to rush Globalization with the next G-Sci from Teno or City States. Napoleon's RA will be completed 70 turns later, so Monty is unlikely to see it... What a waste of gold.
355. With Electricity, I should be able to mine Aluminum. But there is no Aluminum in half of the world! I don't know what is is for anyway. It seems to be a critical resource for end game. But it probably doesn't matter if no one has it.
356. The siege of New York started!
357. Jao and Jar found a Natural Wonder east of New York. The Earth is so small so Japan had be merged with the Asian continent. Strangely, Mt. Fuji does not appear on larger map sizes - just Duel. It does not provide a significant bonus like some other sick wonders.
358. Sold more resource. Monty can always use more gold. I was saving up to rush Research Lab and Medical Lab.
360. (Skip 359, same picture) A new promotion for Cannon - Siege! Now cities fall even faster. And the terrible Jao and Jar started to get their Medic promotion. Now they only need to heal side by side and recover 2 HP every turn in enemy's territory.
361. New York is history! And a worker for Jao to capture. Let's see which City State it belongs to...
362. This one was actually robbed from China. I was thinking about returning it, but I could use a second worker at home. My tile improvement progress has been serious lagging behind. Also, Wu Zetian already denounced us (which makes her permanently consider Monty as an enemy), so there is no point to make her like us more anyway.
363. With Washington's two largest cities gone, Monty became the new leader of the game!
364. I was thinking about wiping Washington out, but I could still keep him to pay for resources. Also, at the time I wanted to try if I can achieve a Domination Victory even earlier than a Diplomatic Victory, so I should move on to the next capital.
365. Always start with the next largest threat. That's Catherine. She hates our wonders; she wanted our City States. What's Monty's excuse? There is never a need for excuse. Moscow is going down because it stands in our way!
(to be continued...)
I used to think a large army is required to take down a city without loss, but this game taught me something new. All the attacker needs is a long-ranged weapon that can remove the city's health faster than it recovers. When the city's HP goes to red, just move up any melee unit to finish it up. A level 6 siege weapon (3 promotions through Open or Rough, then Range, then Logistics) is exactly what is required.
But such godly weapon is rarely seen in non-marathon games. And I haven't seen it in my previous Marathon games before, either, because I had never had such an effective training ground like England in this game. If I were to play other OCC game, maybe I will actively look for a constant enemy to give me this training oppurtunity. War is always profitable.
Spoiler :
334. As mentioned in the last chapter, Hospital in Teno did not give 1/2 new population right away when Teno grows from 21 to 22. I should have purchased it a lot earlier. But my attention is not on boring city development anymore. It is war time!
Spoiler :
335. Since the Earth is so small, Monty's army soon marched to the border of America and Russia. Here I saw Chinese pikemen slaughtered by the more advanced American units. CS Seoul's units (the Cultural CS was allied with Monty and therefore declared war to Washington) were not doing very well, either.
Fear not. Wait for Monty to setup the Cannon on the hill!
Spoiler :
336. The 4th Great Person was born in Teno. This one was a G-Sci. There was a tight race between a G-Sci and a G-Eng. But I had no use for G-Eng until a lot later (to rush UN). So I let G-Sci out first.
Spoiler :
337. I have seen this number enough times - after denouncement, resources are sold for 409 gold each. 45% of the original price. If the AI hates me further, I can only sell for 300+ gold.
I had stopping counting the times that I sold resources, since now each resource is sold at a discount. The original purpose was to give a rough idea of how much money I can make from resource trade in a game (for furture planning's reference).
In this game, Monty had 4 resources to start, and got his 5th and 6th-and-half (through Cultural Bomb) later. I sold resources 17 times at turn 405. So I roughly earn 38 gold/turn from resource trading in a 4-5 resource game. If the game remains peaceful and lasts 700 turn (in a long game, probably for cultural/tech victory), each resource will net me 6000 gold. I should keep that number in mind.
Spoiler :
338. I didn't pay close attention to terrain obstacles before. Now I only have one ranged unit, so my attention is very focused. The Cannon can actually blast through a hill if it is already located on top of a hill behind it. A nice position to safely bomb Washington from, since that hill before it provides coverage for the Cannon.
Spoiler :
339. Ha! there is no peace. You are going down!
Spoiler :
340. Washington already had his unique military units Minuteman. Giantman or Minuteman, before the Cannon they are all dead men. Two hits per turn kills everything that comes into the Cannon's demonic range.
Spoiler :
350. (There is no 341-349! I simply skipped these numbers while saving the images. I cannot count properly!) Monty accumulated enough smilely faces for the second happiness Golden Age. I realized that Happiness Golden Ages are always 20 turns, while G-P's Golden Ages diminishes by 2 each time.
(If Marathon is 3 times longer than Regular games, shouldn't it be 30 turns?)
Spoiler :
351. It took the Cannon only a few turns to wear down Washington's defense. Jao and Jar made the last hit look easy.
Spoiler :
352. Ha! The capital of the most powerful Civ is gone just like that! Must be a bad sight for those Ocean View condos with black oil floating on the ocean. They of course didn't know what it is.
New York is next!
Spoiler :
353. The research on Military Science is complete. So I can use the new G-Sci together with the City State's G-Sci (who got escorted home on a Destroyer) to rush two techs. The choice is obvious - Steam Power and Electricity.
Spoiler :
354. Monty is only 5 techs away from Globalization! Refrigeration could have been half-free as well, if Monty had not declared war on Washington (that RA finishes in 15 turns or so). So Monty could have be researching something else (probably the low route to get to Rifleman).
Then, social policies' two free techs will be used to pop Plastics and Penicillin. Finally, Monty should be able to rush Globalization with the next G-Sci from Teno or City States. Napoleon's RA will be completed 70 turns later, so Monty is unlikely to see it... What a waste of gold.
Spoiler :
355. With Electricity, I should be able to mine Aluminum. But there is no Aluminum in half of the world! I don't know what is is for anyway. It seems to be a critical resource for end game. But it probably doesn't matter if no one has it.
Spoiler :
356. The siege of New York started!
Spoiler :
357. Jao and Jar found a Natural Wonder east of New York. The Earth is so small so Japan had be merged with the Asian continent. Strangely, Mt. Fuji does not appear on larger map sizes - just Duel. It does not provide a significant bonus like some other sick wonders.
Spoiler :
358. Sold more resource. Monty can always use more gold. I was saving up to rush Research Lab and Medical Lab.
Spoiler :
360. (Skip 359, same picture) A new promotion for Cannon - Siege! Now cities fall even faster. And the terrible Jao and Jar started to get their Medic promotion. Now they only need to heal side by side and recover 2 HP every turn in enemy's territory.
Spoiler :
361. New York is history! And a worker for Jao to capture. Let's see which City State it belongs to...
Spoiler :
362. This one was actually robbed from China. I was thinking about returning it, but I could use a second worker at home. My tile improvement progress has been serious lagging behind. Also, Wu Zetian already denounced us (which makes her permanently consider Monty as an enemy), so there is no point to make her like us more anyway.
Spoiler :
363. With Washington's two largest cities gone, Monty became the new leader of the game!
Spoiler :
364. I was thinking about wiping Washington out, but I could still keep him to pay for resources. Also, at the time I wanted to try if I can achieve a Domination Victory even earlier than a Diplomatic Victory, so I should move on to the next capital.
Spoiler :
365. Always start with the next largest threat. That's Catherine. She hates our wonders; she wanted our City States. What's Monty's excuse? There is never a need for excuse. Moscow is going down because it stands in our way!
(to be continued...)