Adds 8 new buildings, available on the browser. The art is 50-50 unused Firaxis art and icons done by sukritact. This is the next installment in project "port BMF stuff".
The buildings are:
- Triumphal Arch: +2 culture, +4 happiness; available when completely eliminating an enemy civilization
- Public Baths: +1 food, +1 happiness
- Customs House: +1 gold on sea tiles (tile improvement renamed "Manor")
- Tourist Office: +6 gold on national wonders, +4 on mountains and +2 on atolls
- Supermarket: +1 food / 5 citizens, +2 gold; requires 1 wheat, 1 cattle and 1 fish
- Airport: +1 gold / 3 citizens, +15% production for airplanes; requires 1 oil
- Industrial Park: +1 production / 4 citizens, +4 science; requires 1 oil
- Wildlife Preserve: +3 culture for elephants, deer, foxes and whales
Also includes changes to existing financial/naval buildings:
- Market: +1 gold on food resources (no longer free +2)
- Harbor: +2 gold on luxury resources (no more production on sea resources)
- Seaport: +2 production on sea resources (no more gold); requires lighthouse
Don't like that? Just delete financialChanges.xml to disable.
The buildings are:
- Triumphal Arch: +2 culture, +4 happiness; available when completely eliminating an enemy civilization
- Public Baths: +1 food, +1 happiness
- Customs House: +1 gold on sea tiles (tile improvement renamed "Manor")
- Tourist Office: +6 gold on national wonders, +4 on mountains and +2 on atolls
- Supermarket: +1 food / 5 citizens, +2 gold; requires 1 wheat, 1 cattle and 1 fish
- Airport: +1 gold / 3 citizens, +15% production for airplanes; requires 1 oil
- Industrial Park: +1 production / 4 citizens, +4 science; requires 1 oil
- Wildlife Preserve: +3 culture for elephants, deer, foxes and whales
Also includes changes to existing financial/naval buildings:
- Market: +1 gold on food resources (no longer free +2)
- Harbor: +2 gold on luxury resources (no more production on sea resources)
- Seaport: +2 production on sea resources (no more gold); requires lighthouse
Don't like that? Just delete financialChanges.xml to disable.