That's not what the OP suggests. Clearly, each unit has something going for it but the question is: which is at the bottom of the scale. For me, it would be the dirty, rusty old ironclad. I never bother to research the tech.
Agree with this -- I used to build them in Vanilla for coastal patrols/defence, 'upgrading' them into Destroyers by disbanding them into the shield-box once I got Combustion, but since I started playing Conquests, I don't even bother.
Cruise missiles are down there too
CMs were useful (in Vanilla) for two reasons, both to do with the fact they were they only non-Nuke units (in Vanilla) with Lethal-Bombardment
and preferential targeting vs. military units:
- With a sufficiently large stack of them (say, 3-4 CMs per defender), you could take down Infs/ MechInfs fortified in enemy cities/metros, without damaging any infrastructure or killing population (unlike Arty- and Bomber-bombardment) -- or you could bombard with Arty/ Bombers/ Radar-Arty (accepting the collateral damage), and then finish the redlined defenders with a single CM each. And then roll in and take the city with a Warrior...
- They were excellent for coastal defence, if you were going for a late/ 'peaceful' VC, and just wanted to hold your land without further expansion: coupled with a decent rail-network and Arty-stack, you could redline incoming enemy ships, then sink them with 1 CM per ship.
And CMs
are easy to build in large quantities in the late-game, from cities that have nothing better to do. Even with core-cities limited to Pop12, getting 60SPT out of the 1st-ringers (= 1 CM per city per turn, if you're not going for Space), or 30SPT out of the 2nd-ringers (if you
are going for Space) is usually quite feasible.
However, since C3C gave
all bombardment units preferential targeting,
and gave (re-usable) Bombers the Lethal-Bombard ability, I agree that CMs have become less useful -- although I think that (unlike Bombers) they're still immune to naval AA-abilities, aren't they?
and if someone can tell me what helicopters are for I would be obliged.
No idea -- I've never built a single one of these. Ever. In 6 years of playing Civ3.
The Warrior's only use is cheap military police and to upgrade it to the Swordsman.
Well that's 2 good uses right there! Plus exploring, plus Barb-busting, plus the small consideration that, for a lot of civs, they're the only mil-units that you
can build during the early game!
I would also love to use Chariots as upgrade material for a big horde of Horsemen, but somehow that never works out
If it's any consolation, I did actually manage to pull this trick off (at least in a small way) in the
other Emp-Aztecs game that I'm playing at the moment -- the one that I'm currently winning (pretty sure), not the one that you made suggestions for (sorry -- think I've lost that one). So thanks for that idea
The paratrooper was quite useful in Civ2, but they removed that usefulness in Civ3
I've never built any Paratroopers either.